Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106048.lua
2022-04-29 16:40:51 +02:00

122 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133106048
L1_1 = {}
L2_1 = {}
L2_1.config_id = 48002
L2_1.monster_id = 25010201
L3_1 = {}
L3_1.x = -881.023
L3_1.y = 216.979
L3_1.z = 721.995
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 251.45
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 28
L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L2_1.disableWander = true
L2_1.pose_id = 9009
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 48003
L3_1.monster_id = 25010401
L4_1 = {}
L4_1.x = -883.126
L4_1.y = 216.833
L4_1.z = 723.756
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 198.64
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.disableWander = true
L3_1.pose_id = 9002
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 48004
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = -877.916
L5_1.y = 216.577
L5_1.z = 720.071
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 150.219
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 28
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1.disableWander = true
L4_1.pose_id = 9003
L4_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 48001
L2_1.gadget_id = 70211001
L3_1 = {}
L3_1.x = -882.564
L3_1.y = 217.022
L3_1.z = 721.976
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 5.131
L3_1.y = 1.359
L3_1.z = 358.308
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\146\131\230\156\136"
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 8
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 48002
L5_1 = 48003
L6_1 = 48004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 48001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1