Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002110.lua
2022-04-29 16:40:51 +02:00

127 lines
1.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133002110
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1942
L2_1.gadget_id = 70310006
L3_1 = {}
L3_1.x = 1902.2
L3_1.y = 241.801
L3_1.z = -639.809
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 124.604
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 10
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 1943
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 1899.964
L4_1.y = 242.003
L4_1.z = -634.401
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 43.249
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 10
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 1944
L4_1.gadget_id = 70220013
L5_1 = {}
L5_1.x = 1906.174
L5_1.y = 242.827
L5_1.z = -635.459
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 352.474
L5_1.y = 4.721
L5_1.z = 5.954
L4_1.rot = L5_1
L4_1.level = 10
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 1945
L5_1.gadget_id = 70220014
L6_1 = {}
L6_1.x = 1901.773
L6_1.y = 242.248
L6_1.z = -634.563
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 87.715
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 10
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 1946
L6_1.gadget_id = 70220014
L7_1 = {}
L7_1.x = 1907.436
L7_1.y = 242.951
L7_1.z = -636.133
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 212.517
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 10
L6_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1942
L5_1 = 1943
L6_1 = 1944
L7_1 = 1945
L8_1 = 1946
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1