Grasscutter_Resources/Resources/Scripts/Scene/1/scene1_group1181001002.lua
2022-04-29 16:40:51 +02:00

438 lines
9.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 191001002
L0_1.gadget_riddle_hint = 2001
L0_1.gadget_riddle_1 = 2002
L0_1.gadget_riddle_2 = 2003
L0_1.gadget_riddle_3 = 2004
L0_1.gadget_riddle_4 = 2005
L0_1.gadget_chest = 2006
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2001
L2_1.gadget_id = 70310012
L3_1 = {}
L3_1.x = 2585.3
L3_1.y = 218.5
L3_1.z = -1266.8
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 351.0
L3_1.y = 190.7
L3_1.z = 351.3
L2_1.rot = L3_1
L2_1.level = 1
L2_1.persistent = true
L3_1 = {}
L3_1.config_id = 2002
L3_1.gadget_id = 70310011
L4_1 = {}
L4_1.x = 2587.2
L4_1.y = 219.6
L4_1.z = -1269.6
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 16.4
L4_1.y = 274.8
L4_1.z = 350.7
L3_1.rot = L4_1
L3_1.level = 1
L3_1.persistent = true
L4_1 = {}
L4_1.config_id = 2003
L4_1.gadget_id = 70310011
L5_1 = {}
L5_1.x = 2568.8
L5_1.y = 215.4
L5_1.z = -1261.0
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 13.8
L5_1.y = 317.7
L5_1.z = 6.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.persistent = true
L5_1 = {}
L5_1.config_id = 2004
L5_1.gadget_id = 70310011
L6_1 = {}
L6_1.x = 2581.6
L6_1.y = 211.8
L6_1.z = -1250.8
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 356.3
L6_1.y = 258.6
L6_1.z = 342.2
L5_1.rot = L6_1
L5_1.level = 1
L5_1.persistent = true
L6_1 = {}
L6_1.config_id = 2005
L6_1.gadget_id = 70310011
L7_1 = {}
L7_1.x = 2605.3
L7_1.y = 216.4
L7_1.z = -1267.5
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 350.2
L7_1.y = 15.3
L7_1.z = 345.7
L6_1.rot = L7_1
L6_1.level = 1
L6_1.persistent = true
L7_1 = {}
L7_1.config_id = 2006
L7_1.gadget_id = 70211112
L8_1 = {}
L8_1.x = 2585.3
L8_1.y = 219.0
L8_1.z = -1266.8
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 270.4
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183"
L8_1 = GadgetState
L8_1 = L8_1.ChestLocked
L7_1.state = L8_1
L7_1.isOneoff = true
L7_1.persistent = true
L8_1 = GadgetType
L8_1 = L8_1.GADGET_WORLD_CHECT
L7_1.type = L8_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.name = "GADGET_STATE_CHANGE_2007"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_2007"
L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_2007"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.name = "VARIABLE_CHANGE_2008"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = "State_Flag"
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_2008"
L3_1.action = "action_EVENT_VARIABLE_CHANGE_2008"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.name = "GROUP_LOAD_2009"
L5_1 = EventType
L5_1 = L5_1.EVENT_GROUP_LOAD
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GROUP_LOAD_2009"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.name = "State_Flag"
L2_1.value = 0
L2_1.no_refresh = true
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
L2_1 = {}
L1_1.npcs = L2_1
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2001
L5_1 = 2002
L6_1 = 2003
L7_1 = 2004
L8_1 = 2005
L9_1 = 2006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_STATE_CHANGE_2007"
L5_1 = "VARIABLE_CHANGE_2008"
L6_1 = "GROUP_LOAD_2009"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
L3_2 = L0_1.gadget_riddle_1
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L0_1.gadget_riddle_2
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L0_1.gadget_riddle_3
if L2_2 ~= L3_2 then
L2_2 = A1_2.param2
L3_2 = L0_1.gadget_riddle_4
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_2007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "State_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetCurTriggerCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if 0 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "State_Flag"
L5_2 = -1
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_2007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if not (L2_2 < 0) then
L2_2 = A1_2.param1
if not (4 < L2_2) then
goto lbl_9
end
end
L2_2 = false
do return L2_2 end
::lbl_9::
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_2008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L0_1.group_id
L5_2 = L0_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 1 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L0_1.group_id
L5_2 = L0_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action01
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L0_1.group_id
L5_2 = L0_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action02
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 3 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L0_1.group_id
L5_2 = L0_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.Action03
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 2
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = A1_2.param1
if L2_2 == 4 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L0_1.group_id
L5_2 = L0_1.gadget_riddle_hint
L6_2 = GadgetState
L6_2 = L6_2.GearStart
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1003
L5_2 = 3
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L0_1.group_id
L5_2 = L0_1.gadget_chest
L6_2 = GadgetState
L6_2 = L6_2.Default
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
end
end
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_2008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = 0
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L0_1.group_id
L6_2 = L0_1.gadget_riddle_1
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L0_1.group_id
L6_2 = L0_1.gadget_riddle_2
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L0_1.group_id
L6_2 = L0_1.gadget_riddle_3
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L0_1.group_id
L6_2 = L0_1.gadget_riddle_4
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L2_2 = L2_2 + 1
end
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "State_Flag"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_2009 = L1_1