mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
35 lines
675 B
Lua
35 lines
675 B
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/SQ406"
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L0_1 = L0_1(L1_1)
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L1_1 = require
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L2_1 = "Actor/Npc/NpcActorProxy"
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L1_1 = L1_1(L2_1)
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L2_1 = class
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L3_1 = "Judge406"
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L4_1 = L1_1
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L2_1 = L2_1(L3_1, L4_1)
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L2_1.defaultAlias = "Judge406"
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L3_1 = require
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L4_1 = "Actor/Quest/Q406/Q406Config"
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L3_1 = L3_1(L4_1)
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L4_1 = L3_1.JudgeData
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function L5_1(A0_2)
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local L1_2
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end
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L2_1.Start = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "judge "
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L3_2 = A0_2.configID
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L4_2 = " destroied"
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L2_2 = L2_2 .. L3_2 .. L4_2
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L1_2(L2_2)
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end
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L2_1.OnDestroy = L5_1
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return L2_1
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