2022-04-29 16:40:51 +02:00

446 lines
9.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/NpcActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "WendyAudience"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "WendyAudience"
L1_1.seatPos = nil
L1_1.seatDir = nil
L1_1.bornPos = nil
L1_1.bornDir = nil
L1_1.returnCallback = nil
L1_1.pointID = 1
L2_1 = WeatherType
L2_1 = L2_1.ClearSky
L1_1.currWeather = L2_1
L2_1 = require
L3_1 = "Actor/Quest/Q301/Config/Q301Config"
L2_1 = L2_1(L3_1)
L3_1 = require
L4_1 = "Actor/Quest/Q401/Q401Config"
L3_1 = L3_1(L4_1)
L4_1 = L2_1.WendyData
L5_1 = L2_1.AudienceInter
L6_1 = L2_1.ExtrasData
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L6_1.Extras
L2_2 = tostring
L3_2 = A0_2.dataIndex
L2_2 = L2_2(L3_2)
L1_2 = L1_2 .. L2_2
return L1_2
end
L1_1.PreGetAlias = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "move to seat "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.AddPriorityInter
L3_2 = InterTimingType
L3_2 = L3_2.BTN
L4_2 = L5_1
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.RunToTask
L3_2 = A0_2.seatPos
function L4_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = A0_3.seatDir
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
function L5_2(A0_3, A1_3)
local L2_3, L3_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.MoveToSeat = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ClearPriorityInter
L3_2 = InterTimingType
L3_2 = L3_2.BTN
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasOriginPos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
function L4_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L6_1.ExtrasOriginDir
L6_3 = A0_3.extrasIndex
L5_3 = L5_3[L6_3]
L4_3, L5_3, L6_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L2_3 = A0_3.returnCallback
if L2_3 ~= nil then
L3_3 = A0_3
L2_3 = A0_3.returnCallback
L2_3(L3_3)
end
end
function L5_2(A0_3, A1_3)
local L2_3, L3_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.ReturnToNormal = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.evtType
L3_2 = L4_1.EvtFinishDance
if L2_2 == L3_2 then
L3_2 = A0_2
L2_2 = A0_2.ReturnToNormal
L2_2(L3_2)
end
end
L1_1.OnEvent = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.currWeather
L2_2 = WeatherType
L2_2 = L2_2.Rain
if L1_2 ~= L2_2 then
L1_2 = A0_2.currWeather
L2_2 = WeatherType
L2_2 = L2_2.Storm
if L1_2 ~= L2_2 then
goto lbl_13
end
end
L1_2 = true
do return L1_2 end
::lbl_13::
L1_2 = false
return L1_2
end
L1_1.IsRaining = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = A0_2.pointID
if L1_2 == 1 then
A0_2.pointID = 2
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasDaily2Pos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Behave
L5_2 = A0_2.Standby
L1_2(L2_2, L3_2, L4_2, L5_2)
else
L1_2 = A0_2.pointID
if L1_2 == 2 then
A0_2.pointID = 3
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasDaily3Pos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Behave
L5_2 = A0_2.Standby
L1_2(L2_2, L3_2, L4_2, L5_2)
else
L1_2 = A0_2.pointID
if L1_2 == 3 then
A0_2.pointID = 4
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasDaily4Pos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Behave
L5_2 = A0_2.Standby
L1_2(L2_2, L3_2, L4_2, L5_2)
else
L1_2 = A0_2.pointID
if L1_2 == 4 then
A0_2.pointID = 1
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasDaily1Pos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Behave
L5_2 = A0_2.Standby
L1_2(L2_2, L3_2, L4_2, L5_2)
end
end
end
end
end
L1_1.FinishBehave = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = A0_2.pointID
if L1_2 ~= 1 then
L1_2 = A0_2.pointID
if L1_2 ~= 3 then
goto lbl_15
end
end
L2_2 = A0_2
L1_2 = A0_2.DoFreeStyle
L3_2 = 1
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.FinishBehave
L1_2(L2_2, L3_2, L4_2)
goto lbl_22
::lbl_15::
L2_2 = A0_2
L1_2 = A0_2.DoFreeStyle
L3_2 = 0
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 5
L4_2 = A0_2.FinishBehave
L1_2(L2_2, L3_2, L4_2)
::lbl_22::
end
L1_1.Behave = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
A0_2.pointID = 1
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasDaily1Pos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Behave
L5_2 = A0_2.Standby
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.StartDay = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasHomePos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
L4_2 = A0_2.Standby
L5_2 = A0_2.Standby
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.StartNight = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.IsRaining
L2_2 = L2_2(L3_2)
if L2_2 then
L2_2 = WeatherType
L2_2 = L2_2.Rain
if A1_2 ~= L2_2 then
L2_2 = WeatherType
L2_2 = L2_2.Storm
if A1_2 ~= L2_2 then
L2_2 = globalActor
L2_2 = L2_2.isDay
if L2_2 then
A0_2.currWeather = A1_2
L2_2 = print
L3_2 = "\233\155\168\229\129\156\228\186\134\239\188\140\230\152\175\231\153\189\229\164\169\239\188\140\232\183\145\229\135\186\230\157\165"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StartDay
L2_2(L3_2)
end
end
end
A0_2.currWeather = A1_2
return
end
A0_2.currWeather = A1_2
L2_2 = WeatherType
L2_2 = L2_2.Rain
if A1_2 ~= L2_2 then
L2_2 = WeatherType
L2_2 = L2_2.Storm
if A1_2 ~= L2_2 then
return
end
end
L2_2 = globalActor
L2_2 = L2_2.isDay
if L2_2 then
L3_2 = A0_2
L2_2 = A0_2.ClearFollowTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.WalkToTask
L4_2 = L6_1.ExtrasOriginPos
L5_2 = A0_2.extrasIndex
L4_2 = L4_2[L5_2]
L5_2 = A0_2.Standby
L6_2 = A0_2.Standby
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L1_1.OnWeather = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.ClearFollowTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = L6_1.ExtrasHomePos
L4_2 = A0_2.extrasIndex
L3_2 = L3_2[L4_2]
function L4_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L3_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuest
L5_3 = false
L6_3 = nil
L3_3(L4_3, L5_3, L6_3)
end
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.MoveHome = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RegisterSelfDayTime
L3_2 = A0_2.StartDay
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.RegisterSelfNightTime
L3_2 = A0_2.StartNight
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.RegisterSelfWeatherChange
L3_2 = A0_2.OnWeather
L1_2(L2_2, L3_2)
L1_2 = globalActor
L1_2 = L1_2.isDay
if L1_2 then
L2_2 = A0_2
L1_2 = A0_2.StartDay
L1_2(L2_2)
else
L2_2 = A0_2
L1_2 = A0_2.StartNight
L1_2(L2_2)
end
end
L1_1.StartDaily = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "audience ShowStart"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SetPos
L3_2 = A0_2.bornPos
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.RegisterActorEvent
L3_2 = A0_2.OnEvent
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.MoveToSeat
L1_2(L2_2)
end
L1_1.ShowStart = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.dataIndex
A0_2.extrasIndex = L1_2
L1_2 = L6_1.ExtrasSeatPos
L2_2 = A0_2.extrasIndex
L1_2 = L1_2[L2_2]
A0_2.seatPos = L1_2
L1_2 = L6_1.ExtrasSeatDir
L2_2 = A0_2.extrasIndex
L1_2 = L1_2[L2_2]
A0_2.seatDir = L1_2
L1_2 = L6_1.ExtrasOriginPos
L2_2 = A0_2.extrasIndex
L1_2 = L1_2[L2_2]
A0_2.bornPos = L1_2
L1_2 = L6_1.ExtrasOriginDir
L2_2 = A0_2.extrasIndex
L1_2 = L1_2[L2_2]
A0_2.bornDir = L1_2
L1_2 = L6_1.ExtrasReturnCallback
L2_2 = A0_2.extrasIndex
L1_2 = L1_2[L2_2]
A0_2.returnCallback = L1_2
end
L1_1.OnPostDataPrepare = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.StartDaily
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1