2022-04-29 16:40:51 +02:00

90 lines
1.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/Quest001Test"
L0_1 = L0_1(L1_1)
L1_1 = require
L2_1 = "Actor/Npc/NpcActorProxy"
L1_1 = L1_1(L2_1)
L2_1 = class
L3_1 = "Wendy22003"
L4_1 = L1_1
L2_1 = L2_1(L3_1, L4_1)
L2_1.defaultAlias = "Wendy22003"
L3_1 = require
L4_1 = "Actor/Quest/Q220/Config/Q220Config"
L3_1 = L3_1(L4_1)
L4_1 = L3_1.WendyData
L5_1 = L3_1.AudienceInter
L6_1 = L3_1.ExtrasData
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = A0_2.bornDir
L3_2, L4_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStyle
L3_2 = 1
L1_2(L2_2, L3_2)
end
L2_1.StartDance = L7_1
function L7_1(A0_2, ...)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "finish dance))))))))))))))))))"
L1_2(L2_2)
L1_2 = 1
L2_2 = L6_1.ExtrasIDs
L2_2 = #L2_2
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = L6_1.Extras
L6_2 = tostring
L7_2 = L4_2
L6_2 = L6_2(L7_2)
L5_2 = L5_2 .. L6_2
L7_2 = A0_2
L6_2 = A0_2.NotifyTo
L8_2 = L5_2
L9_2 = L4_1.EvtFinishDance
L6_2(L7_2, L8_2, L9_2)
end
L2_2 = A0_2
L1_2 = A0_2.Destroy
L3_2 = false
L1_2(L2_2, L3_2)
end
L2_1.FinishDance = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "start!wendy22003"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.StartDance
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 10
L4_2 = A0_2.FinishDance
L1_2(L2_2, L3_2, L4_2)
end
L2_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "wendy "
L3_2 = A0_2.configID
L4_2 = " destroied"
L2_2 = L2_2 .. L3_2 .. L4_2
L1_2(L2_2)
end
L2_1.OnDestroy = L7_1
return L2_1