2022-04-29 16:40:51 +02:00

84 lines
1.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/NpcActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Gaia22003"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = require
L3_1 = "Actor/Quest/Q220/Config/Q220Config"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.GaiaData
L1_1.defaultAlias = "Gaia22003"
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.BeFollowTask
L3_2 = L3_1.FirstPos
L4_2 = L3_1.BeFollowLen
L5_2 = L3_1.BeFollowFailedLen
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3.BeFollowState
L3_3 = BeFollowState
L3_3 = L3_3.FAILED
if L2_3 == L3_3 then
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuest
L5_3 = true
L6_3 = nil
L3_3(L4_3, L5_3, L6_3)
end
L4_3 = A0_3
L3_3 = A0_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
else
L2_3 = A0_3.BeFollowState
L3_3 = BeFollowState
L3_3 = L3_3.SUCCESS
if L2_3 == L3_3 then
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = L3_1.bornDir
L4_3, L5_3, L6_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
end
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
end
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.StartBeFollow = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "start!gaia22003"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.StartBeFollow
L1_2(L2_2)
end
L1_1.Start = L4_1
return L1_1