2022-04-29 16:40:51 +02:00

340 lines
7.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest354"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest354"
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35401
L1_2["35401"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35402
L1_2["35402"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35403
L1_2["35403"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35404
L1_2["35404"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart35405
L1_2["35405"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35401
L1_2["35401"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35402
L1_2["35402"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35403
L1_2["35403"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35404
L1_2["35404"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish35405
L1_2["35405"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = A0_2.clientData
L3_2 = L3_2.AmborData
L3_2 = L3_2.Ambor
L1_2(L2_2, L3_2)
end
L1_1.On35401CutsceneFinish = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0
L4_2 = 0.5
L5_2 = 0.5
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.StopLocalAvatar
L1_3(L2_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = false
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
L4_3 = A0_3.OnEnableInputAndStartGuide
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EnterSceneLookCamera
L3_3 = sceneData
L4_3 = L3_3
L3_3 = L3_3.GetDummyPoint
L5_3 = 3
L6_3 = "Q354Center"
L3_3 = L3_3(L4_3, L5_3, L6_3)
L3_3 = L3_3.pos
L4_3 = 0
L5_3 = 3
L6_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L1_3 = actorUtils
L1_3 = L1_3.SetAvatarEuler
L2_3 = sceneData
L3_3 = L2_3
L2_3 = L2_3.GetDummyPoint
L4_3 = 3
L5_3 = "Q354SetAvatar"
L2_3 = L2_3(L3_3, L4_3, L5_3)
L2_3 = L2_3.rot
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.SetNavigationByMainId
L3_3 = 354
L4_3 = true
L1_3(L2_3, L3_3, L4_3)
end
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.AmborHide = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "354 Finish: Enable Player Input"
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.StartGuide
L3_2 = "GuideChooseAmbor"
L1_2(L2_2, L3_2)
end
L1_1.OnEnableInputAndStartGuide = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = A0_2.clientData
L1_2 = L1_2.AmborData
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 35403
L5_2 = L1_2.AmborID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.On35403CutsceneFinish = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35401 Finish : Cs_AM_FirstArrive_CutScene2"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.StopLocalAvatar
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.AmborData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 35401
L6_2 = L2_2.AmborID
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.PlayCutsceneIndex
L5_2 = 35401
L6_2 = A0_2.On35401CutsceneFinish
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish35401 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AmborData
L4_2 = L4_2.Ambor
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish35402 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "35404 Start: Ambor VanishDirect Show TeamPage"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.AmborHide
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart35404 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "35403 Finish: Cs_MDAQ018_MDCityShow"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q354Trigger1"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.EnterSceneLookCamera
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q360qqLook1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = 1
L7_2 = 2
L8_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.ClearNarratorTask
L3_2(L4_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.StopLocalAvatar
L3_2(L4_2)
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EnablePlayerInput
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
L6_2 = A0_2.OnEnableInput
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1
L6_2 = A0_2.Story3
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish35403 = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "354 Finish: Enable Player Input"
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
end
L1_1.OnEnableInput = L2_1
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.NarratorOnlyTaskLegacy
L3_2 = A0_2.clientData
L3_2 = L3_2.NarratorData
L3_2 = L3_2.Story3
L4_2 = nil
L5_2 = "Story"
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.Story3 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "35404 Finish: trigger1"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q354Trigger1"
L5_2 = "Actor/Gadget/Q354Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q354SetAvatar"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q354SetAvatar"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish35404 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "35405 Finish: Story4"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story2
L5_2 = nil
L6_2 = "Story"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish35405 = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.Start = L2_1
function L2_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L2_1
return L1_1