mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
260 lines
4.6 KiB
Lua
260 lines
4.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L1_1 = {}
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L1_1.config_id = 18001
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L1_1.monster_id = 23040101
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L2_1 = {}
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L2_1.x = 1107.487
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L2_1.y = 285.861
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L2_1.z = -433.884
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L1_1.pos = L2_1
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L2_1 = {}
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L2_1.x = 0.0
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L2_1.y = 76.187
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L2_1.z = 0.0
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L1_1.rot = L2_1
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L1_1.level = 1
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L1_1.disableWander = true
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L1_1.climate_area_id = 1
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L2_1 = {}
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L2_1.config_id = 18002
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L2_1.monster_id = 23010301
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L3_1 = {}
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L3_1.x = 1105.495
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L3_1.y = 285.861
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L3_1.z = -435.718
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 67.114
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.climate_area_id = 1
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L3_1 = {}
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L3_1.config_id = 18003
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L3_1.monster_id = 23010201
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L4_1 = {}
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L4_1.x = 1105.033
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L4_1.y = 285.861
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L4_1.z = -431.401
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 110.456
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.climate_area_id = 1
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L4_1 = {}
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L4_1.config_id = 18005
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L4_1.monster_id = 23040101
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L5_1 = {}
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L5_1.x = 1108.295
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L5_1.y = 286.018
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L5_1.z = -440.802
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 70.384
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L4_1.climate_area_id = 1
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L5_1 = {}
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L5_1.config_id = 18006
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L5_1.monster_id = 23030101
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L6_1 = {}
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L6_1.x = 1105.828
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L6_1.y = 285.861
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L6_1.z = -440.994
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 73.747
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 1
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L5_1.climate_area_id = 1
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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L0_1[5] = L5_1
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monsters = L0_1
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L0_1 = {}
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npcs = L0_1
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L0_1 = {}
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gadgets = L0_1
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L0_1 = {}
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regions = L0_1
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L0_1 = {}
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L1_1 = {}
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L1_1.name = "ANY_MONSTER_DIE_18004"
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L2_1 = EventType
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L2_1 = L2_1.EVENT_ANY_MONSTER_DIE
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L1_1.event = L2_1
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L1_1.source = ""
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L1_1.condition = "condition_EVENT_ANY_MONSTER_DIE_18004"
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L1_1.action = "action_EVENT_ANY_MONSTER_DIE_18004"
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L2_1 = {}
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L2_1.name = "ANY_MONSTER_DIE_18007"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_18007"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_18007"
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L3_1 = {}
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L3_1.name = "GROUP_LOAD_18008"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GROUP_LOAD
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = ""
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L3_1.action = "action_EVENT_GROUP_LOAD_18008"
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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triggers = L0_1
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L0_1 = {}
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variables = L0_1
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L0_1 = {}
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L0_1.suite = 1
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L0_1.end_suite = 0
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L0_1.rand_suite = false
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init_config = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L3_1 = 18001
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L4_1 = 18002
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L5_1 = 18003
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.monsters = L2_1
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L2_1 = {}
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L1_1.gadgets = L2_1
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L2_1 = {}
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L1_1.regions = L2_1
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L2_1 = {}
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L3_1 = "ANY_MONSTER_DIE_18004"
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L4_1 = "GROUP_LOAD_18008"
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.triggers = L2_1
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L1_1.rand_weight = 100
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L2_1 = {}
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L3_1 = {}
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L4_1 = 18005
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L5_1 = 18006
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_18007"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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suites = L0_1
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function L0_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_18004 = L0_1
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function L0_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "4121311"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 303001018
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.ShowReminder
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L3_2 = A0_2
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L4_2 = 1110178
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_18004 = L0_1
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function L0_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_18007 = L0_1
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function L0_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "4121309"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_18007 = L0_1
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function L0_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ShowReminder
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L3_2 = A0_2
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L4_2 = 1110177
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GROUP_LOAD_18008 = L0_1
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