mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
73 lines
1.2 KiB
Lua
73 lines
1.2 KiB
Lua
local L0_1, L1_1
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L0_1 = require
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L1_1 = "Base/Common"
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L0_1 = L0_1(L1_1)
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common = L0_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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console = nil
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testGod = nil
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L0_1 = require
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L1_1 = "Console"
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L0_1 = L0_1(L1_1)
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console = L0_1
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L0_1 = NG_HSOD_DEBUG
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if L0_1 then
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L0_1 = require
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L1_1 = "Actor/TestActorProxy"
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L0_1 = L0_1(L1_1)
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testGod = L0_1
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end
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L0_1 = {}
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main = L0_1
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L0_1 = main
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L1_1 = {}
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L0_1.ModuleDic = L1_1
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L0_1 = main
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function L1_1()
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local L0_2, L1_2
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L0_2 = print
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L1_2 = "On Main Started!"
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L0_2(L1_2)
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L0_2 = NG_HSOD_DEBUG
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if L0_2 then
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L0_2 = testGod
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L1_2 = L0_2
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L0_2 = L0_2.Init
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L0_2(L1_2)
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end
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end
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L0_1.OnStart = L1_1
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L0_1 = main
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = sceneData
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L3_2 = L2_2
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L2_2 = L2_2.LoadScene
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L4_2 = A1_2
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L2_2 = L2_2(L3_2, L4_2)
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currSceneData = L2_2
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L2_2 = NG_HSOD_DEBUG
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if L2_2 then
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L2_2 = testGod
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L3_2 = L2_2
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L2_2 = L2_2.OnSceneLoaded
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L2_2(L3_2)
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end
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end
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L0_1.OnLevelLoad = L1_1
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L0_1 = main
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function L1_1(A0_2, A1_2)
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end
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L0_1.OnRequire = L1_1
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L0_1 = main
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function L1_1()
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local L0_2, L1_2
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L0_2 = actorMgr
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L1_2 = L0_2
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L0_2 = L0_2.DestroySoft
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L0_2(L1_2)
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end
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L0_1.OnClearLevel = L1_1
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