mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
104 lines
2.0 KiB
Lua
104 lines
2.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 155005001
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1001003
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L3_1.name = "QUEST_START_1003"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_QUEST_START
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L3_1.event = L4_1
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L3_1.source = "7219801"
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L3_1.condition = ""
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L3_1.action = "action_EVENT_QUEST_START_1003"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1001004
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L4_1.name = "QUEST_FINISH_1004"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_QUEST_FINISH
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L4_1.event = L5_1
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L4_1.source = "7219801"
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L4_1.condition = ""
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L4_1.action = "action_EVENT_QUEST_FINISH_1004"
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1001005
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L5_1.name = "QUEST_START_1005"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_QUEST_START
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L5_1.event = L6_1
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L5_1.source = "7219802"
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L5_1.condition = ""
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L5_1.action = "action_EVENT_QUEST_START_1005"
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L5_1.trigger_count = 0
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L6_1 = {}
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L6_1.config_id = 1001006
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L6_1.name = "QUEST_FINISH_1006"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_QUEST_FINISH
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L6_1.event = L7_1
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L6_1.source = "7219802"
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L6_1.condition = ""
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L6_1.action = "action_EVENT_QUEST_FINISH_1006"
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L6_1.trigger_count = 0
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L7_1 = {}
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L7_1.config_id = 1001007
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L7_1.name = "TIME_AXIS_PASS_1007"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_TIME_AXIS_PASS
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L7_1.event = L8_1
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L7_1.source = "StartSyncEnvState"
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L7_1.condition = ""
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L7_1.action = "action_EVENT_TIME_AXIS_PASS_1007"
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L7_1.trigger_count = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L1_1.triggers = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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