mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
548 lines
11 KiB
Lua
548 lines
11 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
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L0_1 = {}
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L0_1.group_id = 155003310
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L1_1 = {}
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L1_1.managerGroupID = 155003001
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L1_1.group_ID = 155003310
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L2_1 = {}
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L3_1 = {}
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L4_1 = 310004
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L3_1[1] = L4_1
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L4_1 = {}
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L5_1 = 310005
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L4_1[1] = L5_1
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L5_1 = {}
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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end
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L5_1["0"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 0
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L5_1["1"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 3
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGadgetStateByConfigId
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L2_2 = A0_2
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L3_2 = 310005
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L4_2 = GadgetState
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L4_2 = L4_2.GearStop
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGadgetStateByConfigId
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L2_2 = A0_2
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L3_2 = 310004
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L4_2 = GadgetState
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L4_2 = L4_2.GearStop
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L1_2(L2_2, L3_2, L4_2)
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end
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L5_1["2"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 4
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.InitTimeAxis
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L2_2 = A0_2
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L3_2 = "delayactive"
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L4_2 = {}
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L5_2 = 1
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L4_2[1] = L5_2
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L5_2 = false
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L1_2(L2_2, L3_2, L4_2, L5_2)
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end
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L5_1["3"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 5
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L1_2(L2_2, L3_2, L4_2)
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end
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L5_1["4"] = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L5_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L6_1
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L6_1 = {}
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monsters = L6_1
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L6_1 = {}
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npcs = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.config_id = 310004
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L7_1.gadget_id = 70360314
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L8_1 = {}
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L8_1.x = 1293.148
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L8_1.y = 269.143
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L8_1.z = -629.322
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 0.0
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L8_1.y = 330.158
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L8_1.z = 0.0
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L7_1.rot = L8_1
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L7_1.level = 36
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L7_1.area_id = 200
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L8_1 = {}
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L8_1.config_id = 310005
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L8_1.gadget_id = 70360315
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L9_1 = {}
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L9_1.x = 1293.147
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L9_1.y = 269.143
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L9_1.z = -629.322
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L8_1.pos = L9_1
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L9_1 = {}
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L9_1.x = 0.0
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L9_1.y = 330.158
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L9_1.z = 0.0
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L8_1.rot = L9_1
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L8_1.level = 36
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L8_1.area_id = 200
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L9_1 = {}
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L9_1.config_id = 310006
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L9_1.gadget_id = 70360329
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L10_1 = {}
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L10_1.x = 1293.064
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L10_1.y = 271.406
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L10_1.z = -629.279
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L9_1.pos = L10_1
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L10_1 = {}
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L10_1.x = 0.0
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L10_1.y = 0.0
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L10_1.z = 0.0
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L9_1.rot = L10_1
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L9_1.level = 36
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L10_1 = GadgetState
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L10_1 = L10_1.GearStart
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L9_1.state = L10_1
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L9_1.persistent = true
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L9_1.area_id = 200
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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gadgets = L6_1
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L6_1 = {}
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regions = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.config_id = 1310001
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L7_1.name = "GROUP_LOAD_310001"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_GROUP_LOAD
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L7_1.event = L8_1
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L7_1.source = ""
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L7_1.condition = ""
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L7_1.action = "action_EVENT_GROUP_LOAD_310001"
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L7_1.trigger_count = 0
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L8_1 = {}
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L8_1.config_id = 1310002
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L8_1.name = "VARIABLE_CHANGE_310002"
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L9_1 = EventType
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L9_1 = L9_1.EVENT_VARIABLE_CHANGE
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L8_1.event = L9_1
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L8_1.source = "gameplayState"
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L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_310002"
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L8_1.action = "action_EVENT_VARIABLE_CHANGE_310002"
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L8_1.trigger_count = 0
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L9_1 = {}
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L9_1.config_id = 1310003
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L9_1.name = "QUEST_START_310003"
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L10_1 = EventType
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L10_1 = L10_1.EVENT_QUEST_START
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L9_1.event = L10_1
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L9_1.source = "7226907"
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L9_1.condition = "condition_EVENT_QUEST_START_310003"
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L9_1.action = "action_EVENT_QUEST_START_310003"
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L9_1.trigger_count = 0
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L10_1 = {}
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L10_1.config_id = 1310007
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L10_1.name = "QUEST_FINISH_310007"
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L11_1 = EventType
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L11_1 = L11_1.EVENT_QUEST_FINISH
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L10_1.event = L11_1
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L10_1.source = "7226907"
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L10_1.condition = "condition_EVENT_QUEST_FINISH_310007"
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L10_1.action = "action_EVENT_QUEST_FINISH_310007"
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L10_1.trigger_count = 0
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L11_1 = {}
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L11_1.config_id = 1310008
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L11_1.name = "TIME_AXIS_PASS_310008"
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L12_1 = EventType
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L12_1 = L12_1.EVENT_TIME_AXIS_PASS
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L11_1.event = L12_1
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L11_1.source = "delayactive"
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L11_1.condition = ""
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L11_1.action = "action_EVENT_TIME_AXIS_PASS_310008"
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L11_1.trigger_count = 0
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L12_1 = {}
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L12_1.config_id = 1310009
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L12_1.name = "GROUP_LOAD_310009"
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L13_1 = EventType
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L13_1 = L13_1.EVENT_GROUP_LOAD
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L12_1.event = L13_1
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L12_1.source = ""
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L12_1.condition = ""
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L12_1.action = "action_EVENT_GROUP_LOAD_310009"
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L12_1.trigger_count = 0
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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L6_1[4] = L10_1
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L6_1[5] = L11_1
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L6_1[6] = L12_1
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triggers = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.configId = 1
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L7_1.name = "gameplayState"
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L7_1.value = 0
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L7_1.no_refresh = true
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L6_1[1] = L7_1
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variables = L6_1
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L6_1 = {}
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L6_1.suite = 1
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L6_1.end_suite = 0
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L6_1.rand_suite = false
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init_config = L6_1
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L6_1 = {}
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L7_1 = {}
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L8_1 = {}
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L7_1.monsters = L8_1
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L8_1 = {}
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L7_1.gadgets = L8_1
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L8_1 = {}
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L7_1.regions = L8_1
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L8_1 = {}
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L9_1 = "GROUP_LOAD_310001"
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L10_1 = "VARIABLE_CHANGE_310002"
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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L7_1.triggers = L8_1
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L7_1.rand_weight = 100
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L8_1 = {}
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L9_1 = {}
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L8_1.monsters = L9_1
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L9_1 = {}
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L8_1.gadgets = L9_1
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L9_1 = {}
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L8_1.regions = L9_1
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L9_1 = {}
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L10_1 = "QUEST_START_310003"
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L9_1[1] = L10_1
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L8_1.triggers = L9_1
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L8_1.rand_weight = 100
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L9_1 = {}
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L10_1 = {}
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L9_1.monsters = L10_1
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L10_1 = {}
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L9_1.gadgets = L10_1
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L10_1 = {}
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L9_1.regions = L10_1
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L10_1 = {}
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L11_1 = "QUEST_FINISH_310007"
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L10_1[1] = L11_1
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L9_1.triggers = L10_1
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L9_1.rand_weight = 100
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L10_1 = {}
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L11_1 = {}
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L10_1.monsters = L11_1
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L11_1 = {}
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L10_1.gadgets = L11_1
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L11_1 = {}
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L10_1.regions = L11_1
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L11_1 = {}
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L12_1 = "TIME_AXIS_PASS_310008"
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L13_1 = "GROUP_LOAD_310009"
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L11_1[1] = L12_1
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L11_1[2] = L13_1
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L10_1.triggers = L11_1
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L10_1.rand_weight = 100
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L11_1 = {}
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L12_1 = {}
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L11_1.monsters = L12_1
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L12_1 = {}
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L13_1 = 310006
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L12_1[1] = L13_1
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L11_1.gadgets = L12_1
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L12_1 = {}
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L11_1.regions = L12_1
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L12_1 = {}
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L11_1.triggers = L12_1
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L11_1.rand_weight = 100
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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L6_1[4] = L10_1
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L6_1[5] = L11_1
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suites = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L5_2 = L1_1.managerGroupID
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == 1 then
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 == 0 then
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L3_2 = ScriptLib
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L3_2 = L3_2.SetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L6_2 = 1
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L3_2 = UpdateGamePlayState
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L4_2 = A0_2
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L3_2(L4_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_GROUP_LOAD_310001 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 == 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_310002 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_310002 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_QUEST_START_310003 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValue
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L3_2 = A0_2
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L4_2 = "gameplayState"
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L5_2 = 2
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_groupVariable"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 310005
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L5_2 = GadgetState
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L5_2 = L5_2.GearStop
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L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGadgetStateByConfigId
|
|
L3_2 = A0_2
|
|
L4_2 = 310004
|
|
L5_2 = GadgetState
|
|
L5_2 = L5_2.GearStop
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_QUEST_START_310003 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= 2 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_QUEST_FINISH_310007 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 3
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_QUEST_FINISH_310007 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 4
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_TIME_AXIS_PASS_310008 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 4
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_GROUP_LOAD_310009 = L6_1
|
|
L6_1 = require
|
|
L7_1 = "V2_4/EnvState"
|
|
L6_1(L7_1)
|