Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155003025.lua
2022-04-29 16:40:51 +02:00

292 lines
5.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 155003025
L1_1 = {}
L1_1.group_ID = 155003025
L1_1.managerGroup = 155003001
L1_1.pointarray_move = 500300006
L2_1 = {}
function L3_1(A0_2)
local L1_2
end
L2_1["0"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
L1_2 = ScriptLib
L1_2 = L1_2.PrintContextLog
L2_2 = A0_2
L3_2 = " add suit 2"
L1_2(L2_2, L3_2)
end
L2_1["1"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.AddExtraGroupSuite
L2_2 = A0_2
L3_2 = L1_1.group_ID
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
end
L2_1["2"] = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGroupVariableValue
L2_2 = A0_2
L3_2 = "gameplayState"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "update gameplay state"
L2_2(L3_2, L4_2)
L2_2 = tostring
L3_2 = L1_2
L2_2 = L2_2(L3_2)
L2_2 = L2_1[L2_2]
L3_2 = A0_2
L2_2(L3_2)
end
UpdateGamePlayState = L3_1
function L3_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = ScriptLib
L3_2 = L3_2.MoveAvatarByPointArray
L4_2 = A0_2
L5_2 = A0_2.uid
L6_2 = A1_2
L7_2 = A2_2
L8_2 = {}
L8_2.speed = 10
L9_2 = "{\"MarkType\":2,\"IgnoreCollisionWhenEnter\":true}"
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
TeleportAction = L3_1
L3_1 = {}
monsters = L3_1
L3_1 = {}
npcs = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 25001
L4_1.gadget_id = 70290275
L5_1 = {}
L5_1.x = 1287.393
L5_1.y = 261.53
L5_1.z = -669.643
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 200
L3_1[1] = L4_1
gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 25004
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 2
L5_1 = {}
L5_1.x = 1287.393
L5_1.y = 261.53
L5_1.z = -669.643
L4_1.pos = L5_1
L4_1.area_id = 200
L3_1[1] = L4_1
regions = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1025002
L4_1.name = "GROUP_LOAD_25002"
L5_1 = EventType
L5_1 = L5_1.EVENT_GROUP_LOAD
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GROUP_LOAD_25002"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1025003
L5_1.name = "VARIABLE_CHANGE_25003"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = "gameplayState"
L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_25003"
L5_1.action = "action_EVENT_VARIABLE_CHANGE_25003"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1025004
L6_1.name = "ENTER_REGION_25004"
L7_1 = EventType
L7_1 = L7_1.EVENT_ENTER_REGION
L6_1.event = L7_1
L6_1.source = "1"
L6_1.condition = "condition_EVENT_ENTER_REGION_25004"
L6_1.action = "action_EVENT_ENTER_REGION_25004"
L6_1.trigger_count = 0
L6_1.forbid_guest = false
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
triggers = L3_1
L3_1 = {}
L4_1 = {}
L4_1.configId = 1
L4_1.name = "gameplayState"
L4_1.value = 0
L4_1.no_refresh = true
L3_1[1] = L4_1
variables = L3_1
L3_1 = {}
L3_1.suite = 1
L3_1.end_suite = 0
L3_1.rand_suite = false
init_config = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GROUP_LOAD_25002"
L7_1 = "VARIABLE_CHANGE_25003"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 25001
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L7_1 = 25004
L6_1[1] = L7_1
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ENTER_REGION_25004"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L3_1[1] = L4_1
L3_1[2] = L5_1
suites = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "IslandActive"
L5_2 = L1_1.managerGroup
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "gameplayState"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 0 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "gameplayState"
L6_2 = 1
L3_2(L4_2, L5_2, L6_2)
end
end
L3_2 = UpdateGamePlayState
L4_2 = A0_2
L3_2(L4_2)
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_25002 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "gameplayState"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_25003 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = UpdateGamePlayState
L3_2 = A0_2
L2_2(L3_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_25003 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 25004 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_25004 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = TeleportAction
L3_2 = A0_2
L4_2 = L1_1.pointarray_move
L5_2 = {}
L6_2 = 1
L7_2 = 2
L5_2[1] = L6_2
L5_2[2] = L7_2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_25004 = L3_1