Grasscutter_Resources/Resources/Scripts/Scene/42012/scene42012_group242012022.lua
2022-04-29 16:40:51 +02:00

144 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 242012022
L1_1 = {}
L1_1.timer = 60
L1_1.group_id = 242012022
L1_1.challange_group_id = 242012017
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.operator_id = 22001
L4_1.effect_id = 22002
L5_1 = {}
L6_1 = 22003
L7_1 = 22004
L8_1 = 22005
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.gadget_id = L5_1
L3_1[1] = L4_1
L4_1 = {}
monsters = L4_1
L4_1 = {}
npcs = L4_1
L4_1 = {}
L5_1 = {}
L5_1.config_id = 22001
L5_1.gadget_id = 70360145
L6_1 = {}
L6_1.x = 82.841
L6_1.y = -13.376
L6_1.z = -14.219
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 270.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.is_guest_can_operate = true
L6_1 = {}
L6_1.config_id = 22002
L6_1.gadget_id = 70360140
L7_1 = {}
L7_1.x = 82.841
L7_1.y = -13.376
L7_1.z = -14.219
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 270.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 22003
L7_1.gadget_id = 70690025
L8_1 = {}
L8_1.x = 92.063
L8_1.y = -25.0
L8_1.z = -22.942
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = GadgetState
L8_1 = L8_1.GearStart
L7_1.state = L8_1
L8_1 = {}
L8_1.config_id = 22004
L8_1.gadget_id = 70690025
L9_1 = {}
L9_1.x = 92.063
L9_1.y = -25.0
L9_1.z = -9.148
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = GadgetState
L9_1 = L9_1.GearStart
L8_1.state = L9_1
L9_1 = {}
L9_1.config_id = 22005
L9_1.gadget_id = 70690025
L10_1 = {}
L10_1.x = 92.063
L10_1.y = -25.0
L10_1.z = -9.148
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = GadgetState
L10_1 = L10_1.GearStart
L9_1.state = L10_1
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
gadgets = L4_1
L4_1 = {}
regions = L4_1
L4_1 = {}
triggers = L4_1
L4_1 = {}
variables = L4_1
L4_1 = {}
L4_1.suite = 1
L4_1.end_suite = 0
L4_1.rand_suite = false
init_config = L4_1
L4_1 = {}
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 22001
L8_1 = 22002
L6_1[1] = L7_1
L6_1[2] = L8_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L4_1[1] = L5_1
suites = L4_1
L4_1 = require
L5_1 = "TowerDefense_Trap"
L4_1(L5_1)