Grasscutter_Resources/Resources/Scripts/Scene/4/scene4_group144002013.lua
2022-04-29 16:40:51 +02:00

206 lines
3.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 144002013
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 13002
L2_1.npc_id = 2003057
L3_1 = {}
L3_1.x = 572.377
L3_1.y = 187.978
L3_1.z = -501.831
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 340.22
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 101
L1_1[1] = L2_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 13004
L2_1.gadget_id = 70220021
L3_1 = {}
L3_1.x = 573.154
L3_1.y = 186.476
L3_1.z = -498.155
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 351.938
L3_1.y = 180.294
L3_1.z = 0.919
L2_1.rot = L3_1
L2_1.level = 1
L2_1.isOneoff = true
L2_1.area_id = 101
L3_1 = {}
L3_1.config_id = 13005
L3_1.gadget_id = 70220049
L4_1 = {}
L4_1.x = 569.605
L4_1.y = 186.911
L4_1.z = -502.833
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 101
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 13001
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 570.033
L3_1.y = 186.769
L3_1.z = -501.76
L2_1.pos = L3_1
L2_1.area_id = 101
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1013001
L2_1.name = "ENTER_REGION_13001"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_13001"
L2_1.action = "action_EVENT_ENTER_REGION_13001"
L3_1 = {}
L3_1.config_id = 1013003
L3_1.name = "ANY_GADGET_DIE_13003"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_13003"
L3_1.action = "action_EVENT_ANY_GADGET_DIE_13003"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 13004
L5_1 = 13005
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 13001
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_13001"
L5_1 = "ANY_GADGET_DIE_13003"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 13002
L3_1[1] = L4_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 13001 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_13001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7900501finish"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_13001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 13004 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_13003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7900501finish"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_13003 = L1_1