Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225187.lua
2022-04-29 16:40:51 +02:00

134 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133225187
L1_1 = {}
L2_1 = {}
L2_1.config_id = 187001
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = -6193.743
L3_1.y = 202.184
L3_1.z = -2724.132
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 1.667
L3_1.y = 332.25
L3_1.z = 359.123
L2_1.rot = L3_1
L2_1.level = 33
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.pose_id = 9013
L2_1.climate_area_id = 7
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 187003
L3_1.monster_id = 21010301
L4_1 = {}
L4_1.x = -6191.268
L4_1.y = 201.422
L4_1.z = -2727.283
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 6.061
L4_1.y = 104.809
L4_1.z = 357.712
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9003
L3_1.climate_area_id = 7
L3_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 187002
L2_1.gadget_id = 70310004
L3_1 = {}
L3_1.x = -6189.125
L3_1.y = 201.125
L3_1.z = -2728.562
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 357.482
L2_1.rot = L3_1
L2_1.level = 33
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.persistent = true
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 187004
L3_1.gadget_id = 70220026
L4_1 = {}
L4_1.x = -6192.517
L4_1.y = 201.437
L4_1.z = -2729.274
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 19.464
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 187005
L4_1.gadget_id = 70220026
L5_1 = {}
L5_1.x = -6191.99
L5_1.y = 200.978
L5_1.z = -2730.726
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 15.764
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 187001
L5_1 = 187003
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 187002
L5_1 = 187004
L6_1 = 187005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1