Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220708.lua
2022-04-29 16:40:51 +02:00

383 lines
7.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133220708
L1_1 = {}
L2_1 = {}
L2_1.config_id = 708001
L2_1.monster_id = 22040101
L3_1 = {}
L3_1.x = -2441.362
L3_1.y = 247.059
L3_1.z = -4509.056
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 329.488
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 14
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 101
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 708002
L3_1.monster_id = 22040101
L4_1 = {}
L4_1.x = -2438.464
L4_1.y = 246.673
L4_1.z = -4506.057
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 314.152
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 14
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 101
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 708004
L4_1.monster_id = 22040101
L5_1 = {}
L5_1.x = -2448.875
L5_1.y = 247.972
L5_1.z = -4517.515
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 37.191
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 14
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 101
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 708005
L5_1.monster_id = 22050101
L6_1 = {}
L6_1.x = -2445.937
L6_1.y = 247.629
L6_1.z = -4519.772
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 342.905
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 14
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 101
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 708007
L6_1.monster_id = 22040201
L7_1 = {}
L7_1.x = -2435.65
L7_1.y = 247.664
L7_1.z = -4499.58
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 173.911
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 14
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 101
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 708008
L7_1.monster_id = 22040201
L8_1 = {}
L8_1.x = -2437.152
L8_1.y = 246.483
L8_1.z = -4502.055
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 184.522
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 14
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 101
L7_1.area_id = 11
L8_1 = {}
L8_1.config_id = 708009
L8_1.monster_id = 22040201
L9_1 = {}
L9_1.x = -2434.623
L9_1.y = 244.778
L9_1.z = -4505.504
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 198.88
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 14
L8_1.drop_id = 1000100
L8_1.disableWander = true
L8_1.pose_id = 101
L8_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1708003
L2_1.name = "ANY_MONSTER_DIE_708003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_708003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_708003"
L3_1 = {}
L3_1.config_id = 1708006
L3_1.name = "ANY_MONSTER_DIE_708006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_708006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_708006"
L4_1 = {}
L4_1.config_id = 1708010
L4_1.name = "ANY_MONSTER_DIE_708010"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_708010"
L5_1 = {}
L5_1.config_id = 1708011
L5_1.name = "ANY_MONSTER_DIE_708011"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = ""
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_708011"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 708001
L5_1 = 708002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_708003"
L5_1 = "ANY_MONSTER_DIE_708011"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 708004
L6_1 = 708005
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_708006"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 708007
L7_1 = 708008
L8_1 = 708009
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_708010"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_708003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133220708
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = {}
L2_2.x = -2434.938
L2_2.y = 250.5282
L2_2.z = -4511.285
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 400004
L6_2 = L2_2
L7_2 = 60
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_DIE_708003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_708006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133220708
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = {}
L2_2.x = -2440.548
L2_2.y = 246.3917
L2_2.z = -4511.9
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 1110502
L6_2 = L2_2
L7_2 = 60
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_DIE_708006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1204003"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_708010 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1204002"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_708011 = L1_1