Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220226.lua
2022-04-29 16:40:51 +02:00

140 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133220226
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 226001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -2737.362
L3_1.y = 231.658
L3_1.z = -4433.205
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 300.244
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 11
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 226002
L3_1 = {}
L3_1.x = -2730.508
L3_1.y = 231.791
L3_1.z = -4436.452
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 255.917
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 11
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 226003
L4_1 = {}
L4_1.x = -2735.89
L4_1.y = 230.225
L4_1.z = -4441.93
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 359.521
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 11
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 226004
L5_1 = {}
L5_1.x = -2740.076
L5_1.y = 230.14
L5_1.z = -4438.402
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 29.29
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 11
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 226005
L6_1 = {}
L6_1.x = -2731.731
L6_1.y = 231.085
L6_1.z = -4440.239
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 325.233
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 11
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 226006
L7_1 = {}
L7_1.x = -2742.827
L7_1.y = 230.455
L7_1.z = -4436.798
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 91.373
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 11
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1008
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1009
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)