Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220144.lua
2022-04-29 16:40:51 +02:00

340 lines
6.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133220144
L1_1 = {}
L2_1 = {}
L2_1.config_id = 144002
L2_1.monster_id = 25010301
L3_1 = {}
L3_1.x = -3159.17
L3_1.y = 200.313
L3_1.z = -4378.011
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 55.894
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9007
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 144003
L3_1.monster_id = 25010601
L4_1 = {}
L4_1.x = -3152.949
L4_1.y = 201.244
L4_1.z = -4380.479
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 325.092
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9007
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 144004
L4_1.monster_id = 25070101
L5_1 = {}
L5_1.x = -3154.253
L5_1.y = 200.476
L5_1.z = -4374.571
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 196.869
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 4
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 144005
L5_1.monster_id = 25030201
L6_1 = {}
L6_1.x = -3157.744
L6_1.y = 200.615
L6_1.z = -4380.891
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 36.877
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 144006
L6_1.monster_id = 25020201
L7_1 = {}
L7_1.x = -3160.878
L7_1.y = 200.511
L7_1.z = -4382.044
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 69.814
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_id = 1000100
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 144007
L7_1.monster_id = 25020201
L8_1 = {}
L8_1.x = -3156.092
L8_1.y = 201.306
L8_1.z = -4385.45
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 25.647
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.drop_id = 1000100
L7_1.area_id = 11
L8_1 = {}
L8_1.config_id = 144008
L8_1.monster_id = 25030301
L9_1 = {}
L9_1.x = -3156.368
L9_1.y = 200.858
L9_1.z = -4381.716
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 32.521
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 27
L8_1.drop_id = 1000100
L8_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 144001
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 15
L3_1 = {}
L3_1.x = -3151.856
L3_1.y = 201.063
L3_1.z = -4367.532
L2_1.pos = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1144001
L2_1.name = "ENTER_REGION_144001"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_144001"
L2_1.action = "action_EVENT_ENTER_REGION_144001"
L3_1 = {}
L3_1.config_id = 1144009
L3_1.name = "ANY_MONSTER_DIE_144009"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_144009"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_144009"
L4_1 = {}
L4_1.config_id = 1144010
L4_1.name = "ANY_MONSTER_DIE_144010"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_144010"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_144010"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 144002
L5_1 = 144003
L6_1 = 144004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 144001
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_144001"
L5_1 = "ANY_MONSTER_DIE_144009"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 144005
L6_1 = 144006
L7_1 = 144007
L8_1 = 144008
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_144010"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 144001 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_144001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "2201502"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_144001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_144009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133220144
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_144009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_144010 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "2201503"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_144010 = L1_1