Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133217300.lua
2022-04-29 16:40:51 +02:00

130 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133217300
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 300001
L3_1.monster_id = 26010201
L4_1 = {}
L4_1.x = -5056.212
L4_1.y = 200.054
L4_1.z = -3684.239
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 32
L3_1.drop_tag = "\233\170\151\233\170\151\232\138\177"
L3_1.area_id = 14
L2_1[1] = L3_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 300002
L3_1.gadget_id = 70510013
L4_1 = {}
L4_1.x = -5056.213
L4_1.y = 200.0
L4_1.z = -3684.239
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 319.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 32
L3_1.persistent = true
L3_1.area_id = 14
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1300003
L3_1.name = "GADGET_STATE_CHANGE_300003"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_300003"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_300003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1300004
L4_1.name = "ANY_MONSTER_DIE_300004"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_300004"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_300004"
L5_1 = {}
L5_1.config_id = 1300005
L5_1.name = "GADGET_CREATE_300005"
L6_1 = EventType
L6_1 = L6_1.EVENT_GADGET_CREATE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_GADGET_CREATE_300005"
L5_1.action = "action_EVENT_GADGET_CREATE_300005"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1300006
L6_1.name = "SELECT_OPTION_300006"
L7_1 = EventType
L7_1 = L7_1.EVENT_SELECT_OPTION
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_SELECT_OPTION_300006"
L6_1.action = "action_EVENT_SELECT_OPTION_300006"
L6_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1