Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213033.lua
2022-04-29 16:40:51 +02:00

246 lines
4.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133213033
L1_1 = {}
L2_1 = {}
L2_1.config_id = 33001
L2_1.monster_id = 23050101
L3_1 = {}
L3_1.x = -3661.214
L3_1.y = 231.475
L3_1.z = -3080.579
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 183.074
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 29
L2_1.drop_tag = "\232\151\143\233\149\156\228\190\141\229\165\179"
L2_1.disableWander = true
L2_1.climate_area_id = 2
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 33004
L3_1.monster_id = 23010501
L4_1 = {}
L4_1.x = -3656.966
L4_1.y = 231.262
L4_1.z = -3080.24
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 240.226
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L3_1.disableWander = true
L3_1.climate_area_id = 2
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 33005
L4_1.monster_id = 23040101
L5_1 = {}
L5_1.x = -3659.917
L5_1.y = 230.147
L5_1.z = -3086.347
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 215.053
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 29
L4_1.drop_tag = "\229\143\172\229\148\164\229\184\136"
L4_1.disableWander = true
L4_1.climate_area_id = 2
L4_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 33002
L2_1.gadget_id = 70211002
L3_1 = {}
L3_1.x = -3660.01
L3_1.y = 229.898
L3_1.z = -3090.095
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 353.062
L3_1.y = 0.203
L3_1.z = 356.65
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 12
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1033003
L2_1.name = "ANY_MONSTER_DIE_33003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_33003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_33003"
L3_1 = {}
L3_1.config_id = 1033006
L3_1.name = "MONSTER_BATTLE_33006"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_MONSTER_BATTLE_33006"
L3_1.action = "action_EVENT_MONSTER_BATTLE_33006"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 33005
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 33002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_33003"
L5_1 = "MONSTER_BATTLE_33006"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_33003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 33002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_33003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 33005 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_33006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 33004
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 33001
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_33006 = L1_1