Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133212460.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212460
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 460001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -4032.869
L3_1.y = 197.748
L3_1.z = -2367.369
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 460002
L3_1 = {}
L3_1.x = -4031.515
L3_1.y = 198.286
L3_1.z = -2373.367
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 315.673
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 13
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 460003
L4_1 = {}
L4_1.x = -4038.957
L4_1.y = 197.702
L4_1.z = -2371.479
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 59.277
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 13
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 460004
L5_1 = {}
L5_1.x = -4039.298
L5_1.y = 197.912
L5_1.z = -2367.862
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 89.046
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 13
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 460005
L6_1 = {}
L6_1.x = -4035.394
L6_1.y = 197.867
L6_1.z = -2374.223
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 24.989
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 13
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 460006
L7_1 = {}
L7_1.x = -4038.029
L7_1.y = 198.531
L7_1.z = -2362.899
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 151.129
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 13
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)