Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133210062.lua
2022-04-29 16:40:51 +02:00

239 lines
4.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133210062
L1_1 = {}
L2_1 = {}
L2_1.config_id = 62001
L2_1.monster_id = 23050101
L3_1 = {}
L3_1.x = -3531.307
L3_1.y = 202.542
L3_1.z = -796.603
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 109.364
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 32
L2_1.drop_tag = "\232\151\143\233\149\156\228\190\141\229\165\179"
L2_1.disableWander = true
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 62008
L3_1.monster_id = 23030101
L4_1 = {}
L4_1.x = -3534.297
L4_1.y = 202.647
L4_1.z = -789.27
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 273.063
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\229\143\172\229\148\164\229\184\136"
L3_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 62002
L2_1.gadget_id = 70211002
L3_1 = {}
L3_1.x = -3535.851
L3_1.y = 202.657
L3_1.z = -793.666
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 6.667
L3_1.y = 268.471
L3_1.z = 0.82
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 62004
L3_1.gadget_id = 70710414
L4_1 = {}
L4_1.x = -3540.576
L4_1.y = 201.919
L4_1.z = -789.619
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 173.948
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 62006
L4_1.gadget_id = 70220048
L5_1 = {}
L5_1.x = -3540.257
L5_1.y = 202.142
L5_1.z = -794.132
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 6.0
L5_1.y = 232.385
L5_1.z = 358.065
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 62007
L5_1.gadget_id = 70220048
L6_1 = {}
L6_1.x = -3539.808
L6_1.y = 202.129
L6_1.z = -796.342
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 1.949
L6_1.y = 198.951
L6_1.z = 355.49
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1062003
L2_1.name = "ANY_MONSTER_DIE_62003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_62003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_62003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 62005
L3_1.gadget_id = 70310004
L4_1 = {}
L4_1.x = -3530.458
L4_1.y = 201.666
L4_1.z = -797.695
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 17
L2_1[1] = L3_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 62001
L5_1 = 62008
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 62002
L5_1 = 62004
L6_1 = 62006
L7_1 = 62007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_62003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_62003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 62002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_62003 = L1_1