Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133106204.lua
2022-04-29 16:40:51 +02:00

264 lines
4.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133106204
L1_1 = {}
L2_1 = {}
L2_1.config_id = 204001
L2_1.monster_id = 26010201
L3_1 = {}
L3_1.x = -763.433
L3_1.y = 212.765
L3_1.z = 1341.805
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 348.629
L3_1.y = 21.388
L3_1.z = 354.31
L2_1.rot = L3_1
L2_1.level = 24
L2_1.drop_tag = "\233\170\151\233\170\151\232\138\177"
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 204003
L3_1.monster_id = 20011201
L4_1 = {}
L4_1.x = -766.345
L4_1.y = 212.501
L4_1.z = 1340.106
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 355.466
L4_1.y = 63.976
L4_1.z = 348.126
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 204004
L4_1.monster_id = 20011201
L5_1 = {}
L5_1.x = -762.355
L5_1.y = 212.278
L5_1.z = 1339.737
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 348.171
L5_1.y = 332.93
L5_1.z = 4.652
L4_1.rot = L5_1
L4_1.level = 24
L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 204005
L2_1.gadget_id = 70290009
L3_1 = {}
L3_1.x = -761.117
L3_1.y = 212.039
L3_1.z = 1338.152
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 348.629
L3_1.y = 21.388
L3_1.z = 354.31
L2_1.rot = L3_1
L2_1.level = 24
L2_1.area_id = 8
L3_1 = {}
L3_1.config_id = 204006
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -761.117
L4_1.y = 212.039
L4_1.z = 1338.152
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 348.628
L4_1.y = 21.385
L4_1.z = 354.311
L3_1.rot = L4_1
L3_1.level = 24
L3_1.point_type = 3005
L3_1.owner = 204005
L3_1.area_id = 8
L4_1 = {}
L4_1.config_id = 204007
L4_1.gadget_id = 70290009
L5_1 = {}
L5_1.x = -768.445
L5_1.y = 211.902
L5_1.z = 1338.234
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 1.844
L5_1.y = 92.793
L5_1.z = 347.434
L4_1.rot = L5_1
L4_1.level = 24
L4_1.area_id = 8
L5_1 = {}
L5_1.config_id = 204008
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -768.445
L6_1.y = 211.902
L6_1.z = 1338.234
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 1.843
L6_1.y = 92.79
L6_1.z = 347.434
L5_1.rot = L6_1
L5_1.level = 24
L5_1.point_type = 3005
L5_1.owner = 204007
L5_1.area_id = 8
L6_1 = {}
L6_1.config_id = 204009
L6_1.gadget_id = 70290009
L7_1 = {}
L7_1.x = -768.023
L7_1.y = 212.839
L7_1.z = 1342.231
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 354.366
L7_1.y = 290.541
L7_1.z = 11.399
L6_1.rot = L7_1
L6_1.level = 24
L6_1.area_id = 8
L7_1 = {}
L7_1.config_id = 204010
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -768.023
L8_1.y = 212.839
L8_1.z = 1342.231
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 354.366
L8_1.y = 290.541
L8_1.z = 11.399
L7_1.rot = L8_1
L7_1.level = 24
L7_1.point_type = 3005
L7_1.owner = 204009
L7_1.area_id = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1204011
L2_1.name = "MONSTER_BATTLE_204011"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_MONSTER_BATTLE_204011"
L2_1.action = "action_EVENT_MONSTER_BATTLE_204011"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 204003
L5_1 = 204004
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 204005
L5_1 = 204006
L6_1 = 204007
L7_1 = 204008
L8_1 = 204009
L9_1 = 204010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_204011"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 204003 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_204011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 204001
L4_2.delay_time = 0
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 204002
L4_2.delay_time = 1
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_204011 = L1_1