mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
385 lines
7.2 KiB
Lua
385 lines
7.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 133105256
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 256001
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L2_1.monster_id = 21020301
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L3_1 = {}
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L3_1.x = 614.026
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L3_1.y = 200.0
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L3_1.z = 561.267
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 32.669
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 19
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L2_1.drop_id = 1000100
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L2_1.isElite = true
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L2_1.area_id = 9
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L3_1 = {}
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L3_1.config_id = 256002
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L3_1.monster_id = 21011001
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L4_1 = {}
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L4_1.x = 617.831
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L4_1.y = 200.0
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L4_1.z = 557.906
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 17.227
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 19
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L3_1.drop_id = 1000100
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L3_1.area_id = 9
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L4_1 = {}
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L4_1.config_id = 256003
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L4_1.monster_id = 21010301
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L5_1 = {}
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L5_1.x = 609.843
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L5_1.y = 200.0
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L5_1.z = 565.865
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 61.337
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 19
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L4_1.drop_id = 1000100
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L4_1.area_id = 9
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L5_1 = {}
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L5_1.config_id = 256004
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L5_1.monster_id = 21011001
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L6_1 = {}
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L6_1.x = 609.587
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L6_1.y = 200.0
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L6_1.z = 561.611
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 10.836
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 19
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L5_1.drop_id = 1000100
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L5_1.area_id = 9
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L6_1 = {}
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L6_1.config_id = 256005
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L6_1.monster_id = 21011001
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L7_1 = {}
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L7_1.x = 612.53
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L7_1.y = 200.0
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L7_1.z = 558.156
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 25.743
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 19
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L6_1.drop_id = 1000100
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L6_1.area_id = 9
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L7_1 = {}
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L7_1.config_id = 256006
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L7_1.monster_id = 21010301
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L8_1 = {}
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L8_1.x = 617.885
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L8_1.y = 200.0
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L8_1.z = 561.513
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 0.0
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L8_1.y = 19.801
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L8_1.z = 0.0
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L7_1.rot = L8_1
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L7_1.level = 19
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L7_1.drop_id = 1000100
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L7_1.area_id = 9
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 256007
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 4.08
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L3_1 = {}
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L3_1.x = 617.479
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L3_1.y = 200.0
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L3_1.z = 574.536
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L2_1.pos = L3_1
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L2_1.area_id = 6
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1256007
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L2_1.name = "ENTER_REGION_256007"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_256007"
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L2_1.action = "action_EVENT_ENTER_REGION_256007"
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L3_1 = {}
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L3_1.config_id = 1256008
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L3_1.name = "ANY_MONSTER_DIE_256008"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_256008"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_256008"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L5_1 = 256007
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L4_1[1] = L5_1
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ENTER_REGION_256007"
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L6_1 = "ANY_MONSTER_DIE_256008"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L3_1.ban_refresh = true
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 256007 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_256007 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = {}
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L2_2.x = 634
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L2_2.y = 200
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L2_2.z = 549
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L3_2 = ScriptLib
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L3_2 = L3_2.ScenePlaySound
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L4_2 = A0_2
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L5_2 = {}
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L5_2.play_pos = L2_2
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L5_2.sound_name = "LevelHornSound001"
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L5_2.play_type = 1
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L5_2.is_broadcast = false
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : active_soundplay"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.CreateMonster
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L4_2 = A0_2
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L5_2 = {}
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L5_2.config_id = 256001
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L5_2.delay_time = 1
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : create_monster"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.CreateMonster
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L4_2 = A0_2
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L5_2 = {}
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L5_2.config_id = 256002
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L5_2.delay_time = 1.2
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : create_monster"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.CreateMonster
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L4_2 = A0_2
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L5_2 = {}
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L5_2.config_id = 256003
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L5_2.delay_time = 1.2
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : create_monster"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.CreateMonster
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L4_2 = A0_2
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L5_2 = {}
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L5_2.config_id = 256004
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L5_2.delay_time = 1.2
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : create_monster"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.CreateMonster
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L4_2 = A0_2
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L5_2 = {}
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L5_2.config_id = 256005
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L5_2.delay_time = 1.2
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : create_monster"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.CreateMonster
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L4_2 = A0_2
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L5_2 = {}
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L5_2.config_id = 256006
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L5_2.delay_time = 1.2
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : create_monster"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = ScriptLib
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L3_2 = L3_2.AddQuestProgress
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L4_2 = A0_2
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L5_2 = "13310525601"
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = ScriptLib
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L3_2 = L3_2.PrintContextLog
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L4_2 = A0_2
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L5_2 = "@@ LUA_WARNING : add_quest_progress"
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L3_2(L4_2, L5_2)
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_ENTER_REGION_256007 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_256008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddQuestProgress
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L3_2 = A0_2
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L4_2 = "13310525602"
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : add_quest_progress"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_256008 = L1_1
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