Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133105091.lua
2022-04-29 16:40:51 +02:00

135 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133105091
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 227
L2_1.gadget_id = 70220014
L3_1 = {}
L3_1.x = 917.527
L3_1.y = 254.684
L3_1.z = -232.24
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 25
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 228
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 916.753
L4_1.y = 253.985
L4_1.z = -240.623
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 25
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 229
L4_1.gadget_id = 70220014
L5_1 = {}
L5_1.x = 915.417
L5_1.y = 253.915
L5_1.z = -241.821
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 25
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 231
L5_1.gadget_id = 70220014
L6_1 = {}
L6_1.x = 919.609
L6_1.y = 254.372
L6_1.z = -236.16
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 24.829
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 25
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 248
L6_1.gadget_id = 70220005
L7_1 = {}
L7_1.x = 915.419
L7_1.y = 253.613
L7_1.z = -240.179
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 25
L6_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 227
L5_1 = 228
L6_1 = 229
L7_1 = 231
L8_1 = 248
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1