Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133102533.lua
2022-04-29 16:40:51 +02:00

127 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133102533
L1_1 = {}
L2_1 = {}
L2_1.config_id = 533005
L2_1.monster_id = 28030502
L3_1 = {}
L3_1.x = 1172.673
L3_1.y = 201.5
L3_1.z = 902.557
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.drop_tag = "\233\184\159\231\177\187"
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 533006
L3_1.monster_id = 28030502
L4_1 = {}
L4_1.x = 1177.051
L4_1.y = 201.5
L4_1.z = 905.539
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 273.539
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_tag = "\233\184\159\231\177\187"
L3_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 533001
L3_1.monster_id = 28040102
L4_1 = {}
L4_1.x = 1172.223
L4_1.y = 200.742
L4_1.z = 903.474
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 251.58
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_tag = "\230\176\180\230\151\143"
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 533002
L4_1.monster_id = 28040102
L5_1 = {}
L5_1.x = 1171.455
L5_1.y = 200.714
L5_1.z = 907.768
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 15.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_tag = "\230\176\180\230\151\143"
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 533003
L5_1.monster_id = 28040102
L6_1 = {}
L6_1.x = 1175.714
L6_1.y = 200.715
L6_1.z = 905.004
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 315.7
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 19
L5_1.drop_tag = "\230\176\180\230\151\143"
L5_1.area_id = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 533005
L5_1 = 533006
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1