Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133102387.lua
2022-04-29 16:40:51 +02:00

126 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133102387
L1_1 = {}
L2_1 = {}
L2_1.config_id = 387002
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 1368.175
L3_1.y = 204.598
L3_1.z = 647.215
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 155.311
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 18
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 9016
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 387003
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 1366.459
L4_1.y = 205.024
L4_1.z = 645.16
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 106.095
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 18
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9016
L3_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 387001
L2_1.gadget_id = 70211101
L3_1 = {}
L3_1.x = 1369.003
L3_1.y = 205.438
L3_1.z = 645.411
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 18.755
L3_1.y = 300.889
L3_1.z = 330.477
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136"
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 387005
L3_1.gadget_id = 70211101
L4_1 = {}
L4_1.x = 1387.981
L4_1.y = 199.944
L4_1.z = 699.322
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 350.454
L4_1.y = 140.551
L4_1.z = 0.958
L3_1.rot = L4_1
L3_1.level = 16
L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136"
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "chest"
L4_1.exp = 1
L3_1.explore = L4_1
L3_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 387002
L5_1 = 387003
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 387001
L5_1 = 387005
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1