Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133007227.lua
2022-04-29 16:40:51 +02:00

423 lines
8.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133007227
L1_1 = {}
L1_1.seal_id = 974
L1_1.light_1 = 964
L1_1.group_id = 133007227
L1_1.seal_model = 963
L1_1.entry_eff = 981
L1_1.delay_time = 3
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 963
L3_1.gadget_id = 70950008
L4_1 = {}
L4_1.x = 2657.408
L4_1.y = 300.61
L4_1.z = 145.373
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 17.059
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 23
L4_1 = GadgetState
L4_1 = L4_1.Action02
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 964
L4_1.gadget_id = 70950006
L5_1 = {}
L5_1.x = 2639.824
L5_1.y = 300.649
L5_1.z = 129.741
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 132.839
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 23
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 974
L5_1.gadget_id = 70950007
L6_1 = {}
L6_1.x = 2657.4
L6_1.y = 300.6
L6_1.z = 145.4
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 307.698
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 23
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 981
L6_1.gadget_id = 70700012
L7_1 = {}
L7_1.x = 2651.928
L7_1.y = 300.163
L7_1.z = 131.953
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 23
L6_1.area_id = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000293
L3_1.name = "GADGET_CREATE_293"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_CREATE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_CREATE_293"
L3_1.action = "action_EVENT_GADGET_CREATE_293"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000294
L4_1.name = "GADGET_STATE_CHANGE_294"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = ""
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_294"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1000308
L5_1.name = "QUEST_START_308"
L6_1 = EventType
L6_1 = L6_1.EVENT_QUEST_START
L5_1.event = L6_1
L5_1.source = "38905"
L5_1.condition = ""
L5_1.action = "action_EVENT_QUEST_START_308"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1000326
L6_1.name = "TIMER_EVENT_326"
L7_1 = EventType
L7_1 = L7_1.EVENT_TIMER_EVENT
L6_1.event = L7_1
L6_1.source = "delay_7"
L6_1.condition = ""
L6_1.action = "action_EVENT_TIMER_EVENT_326"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1000328
L7_1.name = "GROUP_LOAD_328"
L8_1 = EventType
L8_1 = L8_1.EVENT_GROUP_LOAD
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_GROUP_LOAD_328"
L7_1.action = "action_EVENT_GROUP_LOAD_328"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1227001
L8_1.name = "QUEST_START_227001"
L9_1 = EventType
L9_1 = L9_1.EVENT_QUEST_START
L8_1.event = L9_1
L8_1.source = "39003"
L8_1.condition = ""
L8_1.action = "action_EVENT_QUEST_START_227001"
L8_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Quest_Flag"
L3_1.value = 0
L3_1.no_refresh = true
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 963
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_START_308"
L6_1 = "TIMER_EVENT_326"
L7_1 = "GROUP_LOAD_328"
L8_1 = "QUEST_START_227001"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 974
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_CREATE_293"
L7_1 = "GADGET_STATE_CHANGE_294"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = L1_1.seal_id
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_293 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = GadgetState
L3_2 = L3_2.Action02
if L2_2 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.CreateGadget
L4_2 = A0_2
L5_2 = {}
L6_2 = L1_1.light_1
L5_2.config_id = L6_2
L3_2(L4_2, L5_2)
L3_2 = 0
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_GADGET_CREATE_293 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A1_2.param2
L3_2 = L1_1.light_1
if L2_2 == L3_2 then
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_id
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = GadgetState
L7_2 = L7_2.ChestTrap
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
return L3_2
end
else
L2_2 = A1_2.param2
L3_2 = L1_1.seal_id
if L2_2 == L3_2 then
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.ChestLocked
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.light_1
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Action03
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L6_2 = A1_2.param1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "39003_success"
L2_2(L3_2, L4_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = "delay_7"
L6_2 = L1_1.delay_time
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
end
end
L2_2 = 0
return L2_2
else
L2_2 = -1
return L2_2
end
end
end
action_EVENT_GADGET_STATE_CHANGE_294 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_START_308 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.entry_eff
L4_2.config_id = L5_2
L2_2(L3_2, L4_2)
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_326 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L2_2 = L2_2(L3_2, L4_2)
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GROUP_LOAD_328 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_328 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_START_227001 = L2_1