Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133004926.lua
2022-04-29 16:40:51 +02:00

268 lines
4.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133004926
L1_1 = {}
L2_1 = {}
L2_1.config_id = 926001
L2_1.monster_id = 20010501
L3_1 = {}
L3_1.x = 2573.725
L3_1.y = 263.899
L3_1.z = -264.929
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.pose_id = 901
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 926002
L3_1.monster_id = 20010501
L4_1 = {}
L4_1.x = 2571.298
L4_1.y = 263.635
L4_1.z = -265.2
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.pose_id = 901
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 926003
L4_1.monster_id = 20010501
L5_1 = {}
L5_1.x = 2572.968
L5_1.y = 263.424
L5_1.z = -267.763
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.pose_id = 901
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 926004
L5_1.monster_id = 20010601
L6_1 = {}
L6_1.x = 2571.316
L6_1.y = 263.329
L6_1.z = -267.383
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 926005
L6_1.monster_id = 20010501
L7_1 = {}
L7_1.x = 2572.381
L7_1.y = 264.014
L7_1.z = -263.575
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 186.952
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.pose_id = 901
L6_1.area_id = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 926007
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 29.91
L3_1 = {}
L3_1.x = 2572.548
L3_1.y = 263.863
L3_1.z = -264.443
L2_1.pos = L3_1
L2_1.area_id = 4
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1926006
L2_1.name = "ANY_MONSTER_DIE_926006"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_926006"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_926006"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1926007
L3_1.name = "ENTER_REGION_926007"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_926007"
L3_1.action = "action_EVENT_ENTER_REGION_926007"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 926001
L5_1 = 926002
L6_1 = 926003
L7_1 = 926004
L8_1 = 926005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 926007
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_926006"
L5_1 = "ENTER_REGION_926007"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_926006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7080004"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7080005"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_926006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 926007 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_926007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7080003"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_926007 = L1_1