mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
778 lines
16 KiB
Lua
778 lines
16 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = {}
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L0_1.group_id = 133003079
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 44
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 10
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L3_1 = {}
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L3_1.x = 2503.883
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L3_1.y = 215.541
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L3_1.z = -1385.584
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L2_1.pos = L3_1
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L2_1.area_id = 1
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L3_1 = {}
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L3_1.config_id = 45
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 10
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L4_1 = {}
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L4_1.x = 2359.976
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L4_1.y = 269.0
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L4_1.z = -1371.346
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L3_1.pos = L4_1
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L3_1.area_id = 1
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L4_1 = {}
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L4_1.config_id = 46
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L5_1 = RegionShape
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L5_1 = L5_1.SPHERE
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L4_1.shape = L5_1
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L4_1.radius = 42.3
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L5_1 = {}
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L5_1.x = 2411.482
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L5_1.y = 267.834
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L5_1.z = -1205.892
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L4_1.pos = L5_1
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L4_1.area_id = 1
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L5_1 = {}
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L5_1.config_id = 47
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L6_1 = RegionShape
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L6_1 = L6_1.SPHERE
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L5_1.shape = L6_1
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L5_1.radius = 10
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L6_1 = {}
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L6_1.x = 2531.768
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L6_1.y = 212.378
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L6_1.z = -1137.516
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L5_1.pos = L6_1
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L5_1.area_id = 1
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L6_1 = {}
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L6_1.config_id = 48
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L7_1 = RegionShape
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L7_1 = L7_1.SPHERE
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L6_1.shape = L7_1
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L6_1.radius = 10
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L7_1 = {}
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L7_1.x = 2659.947
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L7_1.y = 265.497
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L7_1.z = -1338.474
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L6_1.pos = L7_1
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L6_1.area_id = 1
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L7_1 = {}
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L7_1.config_id = 49
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L8_1 = RegionShape
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L8_1 = L8_1.SPHERE
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L7_1.shape = L8_1
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L7_1.radius = 10
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L8_1 = {}
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L8_1.x = 2132.549
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L8_1.y = 234.487
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L8_1.z = -1270.156
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L7_1.pos = L8_1
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L7_1.area_id = 1
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L8_1 = {}
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L8_1.config_id = 50
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L9_1 = RegionShape
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L9_1 = L9_1.SPHERE
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L8_1.shape = L9_1
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L8_1.radius = 10
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L9_1 = {}
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L9_1.x = 2866.075
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L9_1.y = 257.797
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L9_1.z = -1878.499
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L8_1.pos = L9_1
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L8_1.area_id = 1
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L9_1 = {}
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L9_1.config_id = 51
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L10_1 = RegionShape
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L10_1 = L10_1.SPHERE
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L9_1.shape = L10_1
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L9_1.radius = 10
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L10_1 = {}
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L10_1.x = 2639.152
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L10_1.y = 392.459
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L10_1.z = -1713.66
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L9_1.pos = L10_1
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L9_1.area_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000044
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L2_1.name = "ENTER_REGION_44"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_44"
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L2_1.action = "action_EVENT_ENTER_REGION_44"
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L3_1 = {}
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L3_1.config_id = 1000045
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L3_1.name = "ENTER_REGION_45"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_45"
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L3_1.action = "action_EVENT_ENTER_REGION_45"
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L4_1 = {}
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L4_1.config_id = 1000046
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L4_1.name = "ENTER_REGION_46"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ENTER_REGION
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ENTER_REGION_46"
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L4_1.action = "action_EVENT_ENTER_REGION_46"
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L5_1 = {}
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L5_1.config_id = 1000047
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L5_1.name = "ENTER_REGION_47"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_ENTER_REGION
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L5_1.event = L6_1
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L5_1.source = ""
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L5_1.condition = "condition_EVENT_ENTER_REGION_47"
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L5_1.action = "action_EVENT_ENTER_REGION_47"
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L6_1 = {}
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L6_1.config_id = 1000048
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L6_1.name = "ENTER_REGION_48"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_ENTER_REGION
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L6_1.event = L7_1
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L6_1.source = ""
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L6_1.condition = "condition_EVENT_ENTER_REGION_48"
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L6_1.action = "action_EVENT_ENTER_REGION_48"
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L7_1 = {}
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L7_1.config_id = 1000049
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L7_1.name = "ENTER_REGION_49"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_ENTER_REGION
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L7_1.event = L8_1
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L7_1.source = ""
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L7_1.condition = "condition_EVENT_ENTER_REGION_49"
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L7_1.action = "action_EVENT_ENTER_REGION_49"
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L8_1 = {}
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L8_1.config_id = 1000050
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L8_1.name = "ENTER_REGION_50"
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L9_1 = EventType
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L9_1 = L9_1.EVENT_ENTER_REGION
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L8_1.event = L9_1
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L8_1.source = ""
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L8_1.condition = "condition_EVENT_ENTER_REGION_50"
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L8_1.action = "action_EVENT_ENTER_REGION_50"
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L9_1 = {}
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L9_1.config_id = 1000051
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L9_1.name = "ENTER_REGION_51"
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L10_1 = EventType
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L10_1 = L10_1.EVENT_ENTER_REGION
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L9_1.event = L10_1
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L9_1.source = ""
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L9_1.condition = "condition_EVENT_ENTER_REGION_51"
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L9_1.action = "action_EVENT_ENTER_REGION_51"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.configId = 1
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L2_1.name = "TriggerState_44"
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L2_1.value = 1
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L2_1.no_refresh = false
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L3_1 = {}
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L3_1.configId = 2
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L3_1.name = "TriggerState_45"
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L3_1.value = 1
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L3_1.no_refresh = false
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L4_1 = {}
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L4_1.configId = 3
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L4_1.name = "TriggerState_46"
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L4_1.value = 1
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L4_1.no_refresh = false
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L5_1 = {}
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L5_1.configId = 4
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L5_1.name = "TriggerState_47"
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L5_1.value = 1
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L5_1.no_refresh = false
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = true
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 44 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_44 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = {}
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L2_2.x = 2502
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L2_2.y = 219
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L2_2.z = -5480
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L3_2 = {}
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L3_2.x = 0
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L3_2.y = 0
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L3_2.z = 0
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L4_2 = ScriptLib
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L4_2 = L4_2.BeginCameraSceneLook
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L5_2 = A0_2
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L6_2 = {}
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L6_2.look_pos = L2_2
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L6_2.is_allow_input = false
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L6_2.duration = 2
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L6_2.is_force = true
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L6_2.is_broadcast = false
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L6_2.is_recover_keep_current = true
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L6_2.delay = 0
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L6_2.is_set_follow_pos = false
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L6_2.follow_pos = L3_2
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L6_2.is_force_walk = false
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L6_2.is_change_play_mode = false
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L6_2.is_set_screen_XY = false
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L6_2.screen_x = 0
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L6_2.screen_y = 0
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = 0
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return L4_2
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end
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action_EVENT_ENTER_REGION_44 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 45 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_45 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = {}
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L2_2.x = 2363
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L2_2.y = 269
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L2_2.z = -5453
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L3_2 = {}
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L3_2.x = 0
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L3_2.y = 0
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L3_2.z = 0
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L4_2 = ScriptLib
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L4_2 = L4_2.BeginCameraSceneLook
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L5_2 = A0_2
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L6_2 = {}
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L6_2.look_pos = L2_2
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L6_2.is_allow_input = false
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L6_2.duration = 2
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L6_2.is_force = true
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L6_2.is_broadcast = false
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L6_2.is_recover_keep_current = true
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L6_2.delay = 0
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L6_2.is_set_follow_pos = false
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L6_2.follow_pos = L3_2
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L6_2.is_force_walk = false
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L6_2.is_change_play_mode = false
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L6_2.is_set_screen_XY = false
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L6_2.screen_x = 0
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L6_2.screen_y = 0
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = 0
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return L4_2
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end
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action_EVENT_ENTER_REGION_45 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 46 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_46 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = {}
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L2_2.x = 2411
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L2_2.y = 267
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L2_2.z = -5301
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L3_2 = {}
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L3_2.x = 0
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L3_2.y = 0
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L3_2.z = 0
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L4_2 = ScriptLib
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L4_2 = L4_2.BeginCameraSceneLook
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L5_2 = A0_2
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L6_2 = {}
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L6_2.look_pos = L2_2
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L6_2.is_allow_input = false
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L6_2.duration = 2
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L6_2.is_force = true
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L6_2.is_broadcast = false
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L6_2.is_recover_keep_current = true
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L6_2.delay = 0
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L6_2.is_set_follow_pos = false
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L6_2.follow_pos = L3_2
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L6_2.is_force_walk = false
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L6_2.is_change_play_mode = false
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L6_2.is_set_screen_XY = false
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L6_2.screen_x = 0
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L6_2.screen_y = 0
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L4_2 = L4_2(L5_2, L6_2)
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if 0 ~= L4_2 then
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L4_2 = ScriptLib
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L4_2 = L4_2.PrintContextLog
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L5_2 = A0_2
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L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
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L4_2(L5_2, L6_2)
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L4_2 = -1
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return L4_2
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end
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L4_2 = 0
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return L4_2
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end
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action_EVENT_ENTER_REGION_46 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 47 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_47 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = {}
|
|
L2_2.x = 2536
|
|
L2_2.y = 226
|
|
L2_2.z = -5218
|
|
L3_2 = {}
|
|
L3_2.x = 0
|
|
L3_2.y = 0
|
|
L3_2.z = 0
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.BeginCameraSceneLook
|
|
L5_2 = A0_2
|
|
L6_2 = {}
|
|
L6_2.look_pos = L2_2
|
|
L6_2.is_allow_input = false
|
|
L6_2.duration = 2
|
|
L6_2.is_force = true
|
|
L6_2.is_broadcast = false
|
|
L6_2.is_recover_keep_current = true
|
|
L6_2.delay = 0
|
|
L6_2.is_set_follow_pos = false
|
|
L6_2.follow_pos = L3_2
|
|
L6_2.is_force_walk = false
|
|
L6_2.is_change_play_mode = false
|
|
L6_2.is_set_screen_XY = false
|
|
L6_2.screen_x = 0
|
|
L6_2.screen_y = 0
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if 0 ~= L4_2 then
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.PrintContextLog
|
|
L5_2 = A0_2
|
|
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = -1
|
|
return L4_2
|
|
end
|
|
L4_2 = 0
|
|
return L4_2
|
|
end
|
|
action_EVENT_ENTER_REGION_47 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 48 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_48 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = {}
|
|
L2_2.x = 2658
|
|
L2_2.y = 264
|
|
L2_2.z = -5421
|
|
L3_2 = {}
|
|
L3_2.x = 0
|
|
L3_2.y = 0
|
|
L3_2.z = 0
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.BeginCameraSceneLook
|
|
L5_2 = A0_2
|
|
L6_2 = {}
|
|
L6_2.look_pos = L2_2
|
|
L6_2.is_allow_input = false
|
|
L6_2.duration = 2
|
|
L6_2.is_force = true
|
|
L6_2.is_broadcast = false
|
|
L6_2.is_recover_keep_current = true
|
|
L6_2.delay = 0
|
|
L6_2.is_set_follow_pos = false
|
|
L6_2.follow_pos = L3_2
|
|
L6_2.is_force_walk = false
|
|
L6_2.is_change_play_mode = false
|
|
L6_2.is_set_screen_XY = false
|
|
L6_2.screen_x = 0
|
|
L6_2.screen_y = 0
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if 0 ~= L4_2 then
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.PrintContextLog
|
|
L5_2 = A0_2
|
|
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = -1
|
|
return L4_2
|
|
end
|
|
L4_2 = 0
|
|
return L4_2
|
|
end
|
|
action_EVENT_ENTER_REGION_48 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 49 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_49 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = {}
|
|
L2_2.x = 2149
|
|
L2_2.y = 234
|
|
L2_2.z = -5360
|
|
L3_2 = {}
|
|
L3_2.x = 0
|
|
L3_2.y = 0
|
|
L3_2.z = 0
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.BeginCameraSceneLook
|
|
L5_2 = A0_2
|
|
L6_2 = {}
|
|
L6_2.look_pos = L2_2
|
|
L6_2.is_allow_input = false
|
|
L6_2.duration = 2
|
|
L6_2.is_force = true
|
|
L6_2.is_broadcast = false
|
|
L6_2.is_recover_keep_current = true
|
|
L6_2.delay = 0
|
|
L6_2.is_set_follow_pos = false
|
|
L6_2.follow_pos = L3_2
|
|
L6_2.is_force_walk = false
|
|
L6_2.is_change_play_mode = false
|
|
L6_2.is_set_screen_XY = false
|
|
L6_2.screen_x = 0
|
|
L6_2.screen_y = 0
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if 0 ~= L4_2 then
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.PrintContextLog
|
|
L5_2 = A0_2
|
|
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = -1
|
|
return L4_2
|
|
end
|
|
L4_2 = 0
|
|
return L4_2
|
|
end
|
|
action_EVENT_ENTER_REGION_49 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 50 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_50 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = {}
|
|
L2_2.x = 2866
|
|
L2_2.y = 257
|
|
L2_2.z = -5974
|
|
L3_2 = {}
|
|
L3_2.x = 0
|
|
L3_2.y = 0
|
|
L3_2.z = 0
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.BeginCameraSceneLook
|
|
L5_2 = A0_2
|
|
L6_2 = {}
|
|
L6_2.look_pos = L2_2
|
|
L6_2.is_allow_input = false
|
|
L6_2.duration = 2
|
|
L6_2.is_force = true
|
|
L6_2.is_broadcast = false
|
|
L6_2.is_recover_keep_current = true
|
|
L6_2.delay = 0
|
|
L6_2.is_set_follow_pos = false
|
|
L6_2.follow_pos = L3_2
|
|
L6_2.is_force_walk = false
|
|
L6_2.is_change_play_mode = false
|
|
L6_2.is_set_screen_XY = false
|
|
L6_2.screen_x = 0
|
|
L6_2.screen_y = 0
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if 0 ~= L4_2 then
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.PrintContextLog
|
|
L5_2 = A0_2
|
|
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = -1
|
|
return L4_2
|
|
end
|
|
L4_2 = 0
|
|
return L4_2
|
|
end
|
|
action_EVENT_ENTER_REGION_50 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 51 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_51 = L1_1
|
|
function L1_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = {}
|
|
L2_2.x = 2657
|
|
L2_2.y = 397
|
|
L2_2.z = -5795
|
|
L3_2 = {}
|
|
L3_2.x = 0
|
|
L3_2.y = 0
|
|
L3_2.z = 0
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.BeginCameraSceneLook
|
|
L5_2 = A0_2
|
|
L6_2 = {}
|
|
L6_2.look_pos = L2_2
|
|
L6_2.is_allow_input = false
|
|
L6_2.duration = 2
|
|
L6_2.is_force = true
|
|
L6_2.is_broadcast = false
|
|
L6_2.is_recover_keep_current = true
|
|
L6_2.delay = 0
|
|
L6_2.is_set_follow_pos = false
|
|
L6_2.follow_pos = L3_2
|
|
L6_2.is_force_walk = false
|
|
L6_2.is_change_play_mode = false
|
|
L6_2.is_set_screen_XY = false
|
|
L6_2.screen_x = 0
|
|
L6_2.screen_y = 0
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if 0 ~= L4_2 then
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.PrintContextLog
|
|
L5_2 = A0_2
|
|
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = -1
|
|
return L4_2
|
|
end
|
|
L4_2 = 0
|
|
return L4_2
|
|
end
|
|
action_EVENT_ENTER_REGION_51 = L1_1
|