Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133002495.lua
2022-04-29 16:40:51 +02:00

276 lines
4.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133002495
L1_1 = {}
L2_1 = {}
L2_1.config_id = 495001
L2_1.monster_id = 25070101
L3_1 = {}
L3_1.x = 1892.091
L3_1.y = 236.189
L3_1.z = -677.847
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 117.581
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.drop_id = 1000100
L2_1.pose_id = 9009
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 495002
L3_1.monster_id = 25060101
L4_1 = {}
L4_1.x = 1894.249
L4_1.y = 235.903
L4_1.z = -679.275
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 268.981
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.drop_id = 1000100
L3_1.pose_id = 9006
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 495003
L4_1.monster_id = 25010501
L5_1 = {}
L5_1.x = 1886.756
L5_1.y = 235.346
L5_1.z = -686.089
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 182.971
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.drop_id = 1000100
L4_1.pose_id = 9003
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 495004
L5_1.monster_id = 25010501
L6_1 = {}
L6_1.x = 1896.224
L6_1.y = 237.034
L6_1.z = -673.068
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 9.383
L6_1.y = 219.442
L6_1.z = 2.365
L5_1.rot = L6_1
L5_1.level = 15
L5_1.drop_id = 1000100
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 495005
L6_1.monster_id = 25030201
L7_1 = {}
L7_1.x = 1893.867
L7_1.y = 236.013
L7_1.z = -678.106
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 6.342
L7_1.y = 258.06
L7_1.z = 7.456
L6_1.rot = L7_1
L6_1.level = 15
L6_1.drop_id = 1000100
L6_1.area_id = 3
L7_1 = {}
L7_1.config_id = 495006
L7_1.monster_id = 25010301
L8_1 = {}
L8_1.x = 1896.016
L8_1.y = 238.084
L8_1.z = -685.723
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 303.628
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 15
L7_1.drop_id = 1000100
L7_1.area_id = 3
L8_1 = {}
L8_1.config_id = 495007
L8_1.monster_id = 25030201
L9_1 = {}
L9_1.x = 1882.951
L9_1.y = 235.916
L9_1.z = -683.538
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 59.707
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 15
L8_1.drop_id = 1000100
L8_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1495008
L2_1.name = "ANY_MONSTER_DIE_495008"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_495008"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_495008"
L3_1 = {}
L3_1.config_id = 1495009
L3_1.name = "ANY_MONSTER_DIE_495009"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_495009"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_495009"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 495001
L5_1 = 495002
L6_1 = 495003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_495008"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 495004
L6_1 = 495005
L7_1 = 495006
L8_1 = 495007
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_495009"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_495008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133002495
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_495008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_495009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133002495"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_495009 = L1_1