mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
170 lines
3.3 KiB
Lua
170 lines
3.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = {}
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L0_1.group_id = 133002303
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 303001
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L2_1.monster_id = 26010101
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L3_1 = {}
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L3_1.x = 1566.118
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L3_1.y = 241.715
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L3_1.z = -108.706
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 341.048
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L3_1.y = 359.552
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L3_1.z = 2.684
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L2_1.rot = L3_1
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L2_1.level = 15
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L2_1.drop_tag = "\233\170\151\233\170\151\232\138\177"
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L2_1.area_id = 5
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L1_1[1] = L2_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 303003
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 2
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L3_1 = {}
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L3_1.x = 1565.948
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L3_1.y = 241.602
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L3_1.z = -108.878
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L2_1.pos = L3_1
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L2_1.area_id = 5
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1303003
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L2_1.name = "ENTER_REGION_303003"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_303003"
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L2_1.action = "action_EVENT_ENTER_REGION_303003"
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 303002
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L3_1.gadget_id = 70900288
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L4_1 = {}
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L4_1.x = 1566.118
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L4_1.y = 241.715
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L4_1.z = -108.706
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 347.322
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L4_1.y = 318.186
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L4_1.z = 14.45
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L3_1.rot = L4_1
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L3_1.level = 16
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L3_1.chest_drop_id = 1000100
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L3_1.drop_count = 1
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L3_1.persistent = true
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L3_1.area_id = 5
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L2_1[1] = L3_1
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L1_1.gadgets = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1303004
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L3_1.name = "GADGET_STATE_CHANGE_303004"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_303004"
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L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_303004"
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L4_1 = {}
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L4_1.config_id = 1303005
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L4_1.name = "ANY_MONSTER_DIE_303005"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_303005"
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L4_1.action = "action_EVENT_ANY_MONSTER_DIE_303005"
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.triggers = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 303003
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_303003"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 303003 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_303003 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 303001
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_303003 = L1_1
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