Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133001915.lua
2022-04-29 16:40:51 +02:00

125 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133001915
L1_1 = {}
L2_1 = {}
L2_1.config_id = 915001
L2_1.monster_id = 21011301
L3_1 = {}
L3_1.x = 1180.143
L3_1.y = 300.114
L3_1.z = -1116.875
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.climate_area_id = 1
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 915002
L3_1.monster_id = 21010902
L4_1 = {}
L4_1.x = 1182.048
L4_1.y = 299.925
L4_1.z = -1114.135
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.climate_area_id = 1
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 915003
L4_1.monster_id = 21011301
L5_1 = {}
L5_1.x = 1182.038
L5_1.y = 300.111
L5_1.z = -1117.015
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.climate_area_id = 1
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 915004
L5_1.monster_id = 21011401
L6_1 = {}
L6_1.x = 1183.515
L6_1.y = 299.868
L6_1.z = -1115.984
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_id = 1000100
L5_1.climate_area_id = 1
L5_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 915001
L6_1 = 915002
L7_1 = 915003
L8_1 = 915004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1