mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
611 lines
11 KiB
Lua
611 lines
11 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = {}
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L0_1.MainID = 993
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L0_1.ActorAlias = "993"
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L1_1 = {}
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L1_1.q99301 = 99301
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L1_1.q99302 = 99302
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L1_1.q99303 = 99303
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L1_1.q99304 = 99304
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI1"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10061
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L1_1.dataIndex = 1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard01"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard0101"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard01"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard0101"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI1Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI2"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10062
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L1_1.dataIndex = 2
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard02"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard0201"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard02"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard0201"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI2Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI3"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10063
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L1_1.dataIndex = 3
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard03"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard03"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard03"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L2_1[1] = L3_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard03"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L2_1[1] = L3_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI3Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI4"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10064
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L1_1.dataIndex = 4
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard0401"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard0401"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 4
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard0401"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard04"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1023
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L8_1 = "Guard0402"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1023
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L9_1 = "Guard04"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard0401"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard04"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1023
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L8_1 = "Guard0402"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.rot
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1023
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L9_1 = "Guard04"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI4Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI5"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10065
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L1_1.dataIndex = 5
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard05"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard05"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard05"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L2_1[1] = L3_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard05"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L2_1[1] = L3_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI5Data = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 4150602
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L2_1.audioEvtName = ""
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L2_1.duration = 2
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L1_1[1] = L2_1
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L0_1.AwareReminder = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 4150603
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L2_1.audioEvtName = ""
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L2_1.duration = 1
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L1_1[1] = L2_1
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L0_1.DiscoverReminder = L1_1
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L0_1.SneakAINum = 10
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L1_1 = {}
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L1_1.alias = "SneakAI6"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10066
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L1_1.dataIndex = 6
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard06"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard06"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard06"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard0601"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard06"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1023
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L7_1 = "Guard0601"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI6Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI7"
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L1_1.metaPath = "Actor/Npc/YJTSneakAI"
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L1_1.configID = 10067
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L1_1.dataIndex = 7
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard07"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1023
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L5_1 = "Guard07"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 1023
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L6_1 = "Guard07"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard07"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI7Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI8"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10068
|
|
L1_1.dataIndex = 8
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1023
|
|
L5_1 = "Guard08"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1023
|
|
L5_1 = "Guard08"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard08"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard08"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI8Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI9"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10069
|
|
L1_1.dataIndex = 9
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1023
|
|
L5_1 = "Guard09"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1023
|
|
L5_1 = "Guard09"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard09"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1023
|
|
L7_1 = "Guard0901"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1023
|
|
L8_1 = "Guard0902"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1023
|
|
L9_1 = "Guard0901"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard09"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 1023
|
|
L7_1 = "Guard0901"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 1023
|
|
L8_1 = "Guard0902"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 1023
|
|
L9_1 = "Guard0901"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI9Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI10"
|
|
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
|
|
L1_1.configID = 10070
|
|
L1_1.dataIndex = 10
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1023
|
|
L5_1 = "Guard10"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 1023
|
|
L5_1 = "Guard10"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard10"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 1023
|
|
L6_1 = "Guard10"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L2_1[1] = L3_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI10Data = L1_1
|
|
return L0_1
|