mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
392 lines
7.2 KiB
Lua
392 lines
7.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = {}
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L0_1.MainID = 482
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L0_1.ActorAlias = "482"
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L1_1 = {}
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L1_1.q48201 = 48201
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L1_1.q48202 = 48202
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L1_1.q48203 = 48203
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L1_1.q48209 = 48209
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L1_1.q48209 = 48207
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L1_1.q48204 = 48204
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L1_1.q48208 = 48208
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L1_1.q48205 = 48205
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L1_1.Ambor = "Ambor"
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L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
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L1_1.AmborID = 1002
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q48202Ambor"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q48202Ambor"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L0_1.AmborData = L1_1
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L1_1 = {}
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L1_1.Wind1 = "Wind1"
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L1_1.Wind2 = "Wind2"
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L1_1.Wind3 = "Wind3"
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L1_1.Wind4 = "Wind4"
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L1_1.Wind5 = "Wind5"
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L1_1.Wind6 = "Wind6"
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L1_1.Wind7 = "Wind7"
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L1_1.Wind8 = "Wind8"
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L1_1.Wind9 = "Wind9"
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L1_1.WindID = 70710005
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L1_1.Wind02ID = 70710005
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical101"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical102"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical103"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos3 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical104"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos4 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical105"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos5 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical106"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos6 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical107"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos7 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical108"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos8 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindVertical109"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos9 = L2_1
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L0_1.InitRisingWind = L1_1
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L1_1 = {}
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L1_1.WindCushion = "WindCushion"
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L1_1.WindCushion2 = "WindCushion"
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L1_1.WindCushion3 = "WindCushion"
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L1_1.WindCushionID = 70300058
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L1_1.WindCushionID2 = 70300067
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L1_1.WindCushionID3 = 70300068
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion03"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos3 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindCushion03"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir3 = L2_1
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L0_1.WindCushionData = L1_1
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L1_1 = {}
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "Acc01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L3_1 = {}
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1015
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L7_1 = "Acc01"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.x
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc02"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.x
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1015
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L9_1 = "Acc01"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.x
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L5_1 = L5_1 - L6_1
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L5_1 = L5_1 / 3
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L4_1 = L4_1 + L5_1
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L3_1.x = L4_1
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1015
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L7_1 = "Acc01"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.y
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc02"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.y
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1015
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L9_1 = "Acc01"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.y
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L5_1 = L5_1 - L6_1
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L5_1 = L5_1 / 3
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L4_1 = L4_1 + L5_1
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L3_1.y = L4_1
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 1015
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L7_1 = "Acc01"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L4_1 = L4_1.z
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc02"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.z
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1015
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L9_1 = "Acc01"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.z
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L5_1 = L5_1 - L6_1
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L5_1 = L5_1 / 3
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L4_1 = L4_1 + L5_1
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L3_1.z = L4_1
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L4_1 = {}
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc01"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.x
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1015
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L9_1 = "Acc02"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.x
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 1015
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L10_1 = "Acc01"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.x
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L6_1 = L6_1 - L7_1
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L6_1 = L6_1 / 3
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L6_1 = L6_1 * 2
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L5_1 = L5_1 + L6_1
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L4_1.x = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc01"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.y
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1015
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L9_1 = "Acc02"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.y
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 1015
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L10_1 = "Acc01"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.y
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L6_1 = L6_1 - L7_1
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L6_1 = L6_1 / 3
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L6_1 = L6_1 * 2
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L5_1 = L5_1 + L6_1
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L4_1.y = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc01"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L5_1 = L5_1.z
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 1015
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L9_1 = "Acc02"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L6_1 = L6_1.z
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 1015
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L10_1 = "Acc01"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L7_1 = L7_1.z
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L6_1 = L6_1 - L7_1
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L6_1 = L6_1 / 3
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L6_1 = L6_1 * 2
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L5_1 = L5_1 + L6_1
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L4_1.z = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 1015
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L8_1 = "Acc02"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L0_1.Flyline1 = L1_1
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L1_1 = {}
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L1_1.Wind1 = "Wind1"
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L1_1.Wind2 = "Wind2"
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L1_1.WindID = 70710005
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindUp01"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 1015
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L5_1 = "WindUp02"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L0_1.WindData = L1_1
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return L0_1
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