2022-04-29 16:40:51 +02:00

1053 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.MainID = 376
L0_1.ActorAlias = "376"
L1_1 = {}
L1_1.q37601 = 37601
L1_1.q37602 = 37602
L1_1.q37603 = 37603
L1_1.q37604 = 37604
L1_1.q37605 = 37605
L1_1.q37606 = 37606
L1_1.q37607 = 37607
L1_1.q37608 = 37608
L0_1.SubIDs = L1_1
L0_1.EscapeTime = 60
L0_1.FailureNum = 0
L0_1.EscapeFlag = false
L1_1 = {}
L1_1.Wendy = "Wendy"
L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
L1_1.WendyID = 1001
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q376Wendy1Temp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q376Wendy1Temp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q37607Venti"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q37607Venti"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L0_1.WendyData = L1_1
L1_1 = {}
L1_1.Diluc = "Diluc"
L1_1.DilucScript = "Actor/Quest/Q376/Diluc"
L1_1.DilucID = 1009
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376DilucTemp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376DilucTemp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376Diluc"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376Diluc"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L0_1.DilucData = L1_1
L1_1 = {}
L1_1.Soldier = "Soldier01"
L1_1.SoldierScript = "Actor/Quest/Q376/Soldier"
L1_1.SoldierID = 1162
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376Soldier1Temp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376Soldier1Temp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376SoldierDes"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.desPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376SoldierDes"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.desDir = L2_1
L0_1.Soldier1Data = L1_1
L1_1 = {}
L1_1.Soldier = "Soldier02"
L1_1.SoldierScript = "Actor/Quest/Q376/Soldier"
L1_1.SoldierID = 1163
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376Soldier2Temp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q376Soldier2Temp"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.Soldier2Data = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Acc11"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc11"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc15"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc11"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 4
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc11"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc15"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc11"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 4
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc11"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc15"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc11"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 4
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc11"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc15"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc11"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc11"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc15"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc11"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc11"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc15"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc11"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = {}
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc11"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc15"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Acc11"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L8_1 = L8_1.x
L7_1 = L7_1 - L8_1
L7_1 = L7_1 / 4
L7_1 = L7_1 * 3
L6_1 = L6_1 + L7_1
L5_1.x = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc11"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc15"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Acc11"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L8_1 = L8_1.y
L7_1 = L7_1 - L8_1
L7_1 = L7_1 / 4
L7_1 = L7_1 * 3
L6_1 = L6_1 + L7_1
L5_1.y = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc11"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc15"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Acc11"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L8_1 = L8_1.z
L7_1 = L7_1 - L8_1
L7_1 = L7_1 / 4
L7_1 = L7_1 * 3
L6_1 = L6_1 + L7_1
L5_1.z = L6_1
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc15"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L0_1.EscapeRoute1 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.x = 2304.38
L2_1.y = 251.44
L2_1.z = -787.13
L3_1 = {}
L3_1.x = 2301.86
L3_1.y = 251.65
L3_1.z = -798.49
L4_1 = {}
L4_1.x = 2299.34
L4_1.y = 251.87
L4_1.z = -809.85
L5_1 = {}
L5_1.x = 2296.82
L5_1.y = 252.09
L5_1.z = -821.21
L6_1 = {}
L6_1.x = 2294.3
L6_1.y = 252.31
L6_1.z = -832.57
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L0_1.EscapeRoute2 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.x = 2309.11
L2_1.y = 237.81
L2_1.z = -866.66
L3_1 = {}
L3_1.x = 2304.7
L3_1.y = 240.04
L3_1.z = -876.19
L4_1 = {}
L4_1.x = 2300.28
L4_1.y = 242.28
L4_1.z = -885.71
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.EscapeRoute3 = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Acc81"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc81"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc82"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc81"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc81"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc82"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc81"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc81"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc82"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc81"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc81"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc82"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc81"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc81"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc82"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc81"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc81"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc82"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc81"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc82"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.EscapeRoute4 = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Acc91"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc91"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc92"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc91"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc91"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc92"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc91"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc91"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc92"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc91"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc91"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc92"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc91"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc91"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc92"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc91"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc91"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc92"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc91"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc92"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.EscapeRoute5 = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Acc101"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc101"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc101"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Acc101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc101"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc101"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc102"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc101"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc101"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc102"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc101"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc101"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Acc102"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Acc101"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Acc102"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.EscapeRoute6 = L1_1
return L0_1