local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest383" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest383" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.WendyData L4_1 = L1_2 L1_2 = L2_1.DilucData L5_1 = L1_2 L1_2 = L2_1.QinData L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38301 L1_2["38301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38302 L1_2["38302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38303 L1_2["38303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38304 L1_2["38304"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38301 L1_2["38301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38302 L1_2["38302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38303 L1_2["38303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38304 L1_2["38304"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "38301 start " L2_2(L3_2) end L1_1.OnSubStart38301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "38302 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.WendyID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.DilucID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.QinID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart38302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "38303 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L4_1.Wendy L2_2(L3_2, L4_2) end L1_1.OnSubStart38303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "38304 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Qin L2_2(L3_2, L4_2) end L1_1.OnSubStart38304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 3 then L2_2 = print L3_2 = "Test!!!!!!!!!!!!!!!!" L2_2(L3_2) L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonAppear L2_2(L3_2) elseif A1_2 == 4 then L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonDisappear L4_2 = nil L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38301" L2_2(L3_2) end L1_1.OnSubFinish38301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38302" L2_2(L3_2) end L1_1.OnSubFinish38302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38303" L2_2(L3_2) end L1_1.OnSubFinish38303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 38304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish38304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Now Spawn Tears" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 38302 L5_2 = 70300202 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.07 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadgetById L3_3 = 38302 L4_3 = 70300202 L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.15 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadgetById L3_3 = 38302 L4_3 = 70300202 L5_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Now Destroy Tears" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 38302 L5_2 = 70300042 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.04 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadgetById L3_3 = 38302 L4_3 = 70300042 L5_3 = 5 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.07 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadgetById L3_3 = 38302 L4_3 = 70300042 L5_3 = 6 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears4" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears5" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears6" L2_2(L3_2, L4_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 38302 L5_2 = 70300201 L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 7 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Harp01" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1