local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1024" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1024" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = nil L17_1 = nil L18_1 = nil L19_1 = nil L20_1 = 1024 L21_1 = require L22_1 = "Actor/DailyNPCManager" L21_1 = L21_1(L22_1) function L22_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.GongziData L5_1 = L1_2 L1_2 = L2_1.KeqingData L6_1 = L1_2 L1_2 = L2_1.NvshiData L7_1 = L1_2 L1_2 = L2_1.NingguangData L8_1 = L1_2 L1_2 = L2_1.GanyuData L9_1 = L1_2 L1_2 = L2_1.ZhongliData L10_1 = L1_2 L1_2 = L2_1.XiaoData L11_1 = L1_2 L1_2 = L2_1.PllData L12_1 = L1_2 L1_2 = L2_1.Xian1Data L16_1 = L1_2 L1_2 = L2_1.Xian2Data L14_1 = L1_2 L1_2 = L2_1.Xian3Data L15_1 = L1_2 L1_2 = L2_1.Army1Data L17_1 = L1_2 L1_2 = L2_1.Army2Data L18_1 = L1_2 L1_2 = L2_1.Army3Data L19_1 = L1_2 end L1_1.OnDataLoaded = L22_1 function L22_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102401 L1_2["102401"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102402 L1_2["102402"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102403 L1_2["102403"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102404 L1_2["102404"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102405 L1_2["102405"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102406 L1_2["102406"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102407 L1_2["102407"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102408 L1_2["102408"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102409 L1_2["102409"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102410 L1_2["102410"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102411 L1_2["102411"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102412 L1_2["102412"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102413 L1_2["102413"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102414 L1_2["102414"] = L2_2 end L1_1.OnSubStartHandlerBuild = L22_1 function L22_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102401 L1_2["102401"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102402 L1_2["102402"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102403 L1_2["102403"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102404 L1_2["102404"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102405 L1_2["102405"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102406 L1_2["102406"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102407 L1_2["102407"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102408 L1_2["102408"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102409 L1_2["102409"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102410 L1_2["102410"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102411 L1_2["102411"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102412 L1_2["102412"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102413 L1_2["102413"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102414 L1_2["102414"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1014 Invoke : " L2_2(L3_2) end L1_1.InvokeOnInteraction = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = 10240301 L4_2 = A0_2.On102403CutsceneFinish L5_2 = nil L6_2 = nil L7_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.PlayAwakeCutscene1 = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "35104 Finish : Tutorial1" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.On102403CutsceneFinish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = 10240501 L4_2 = A0_2.On102405CutsceneFinish L5_2 = nil L6_2 = nil L7_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.PlayAwakeCutscene2 = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "35104 Finish : Tutorial1" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.On102405CutsceneFinish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.keqingVanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L11_1.Alias L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "XiaoVanish" L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XiaoVanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L12_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PllVanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L9_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.GanyuVanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.NingguangVanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L16_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Xian1Vanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L14_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Xian2Vanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L15_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Xian3Vanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L17_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Army1Vanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L18_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Army2Vanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L19_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Army3Vanish = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102401 start:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerEnterDungeon L4_2 = 185 L5_2 = 102 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102401 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 102401" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L4_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 0 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L4_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = "Paimon" L1_4(L2_4, L3_4) L1_4 = print L2_4 = "SHOW BLACK SCREEN 12000" L1_4(L2_4) end L7_3 = nil L8_3 = L2_2 L9_3 = "QUEST_Black_Q1200010" L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart102402 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "102401 start:..." L2_2(L3_2) end L1_1.OnSubStart102403 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102401 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1350 L3_2(L4_2, L5_2) end L1_1.OnSubStart102404 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "102401 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayAwakeCutscene2 L2_2(L3_2) end L1_1.OnSubStart102405 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 102403trans" L2_2(L3_2) end L1_1.OnSubFinish102401 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 102401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.keqingVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XiaoVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PllVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.GanyuVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NingguangVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Xian1Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Xian2Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Xian3Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army1Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army2Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Army3Vanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 102402 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish102402 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 102403trans" L2_2(L3_2) end L1_1.OnSubFinish102403 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NingguangVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102404 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 102401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 3.5 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish102405 = L22_1 function L22_1(A0_2) local L1_2 end L1_1.Start = L22_1 function L22_1(A0_2) local L1_2 end L1_1.OnDestroy = L22_1 return L1_1