{ "SceneObj_Gear_ElementField_FireController": { "$type": "ConfigGadget", "combat": { "property": { "CMBBAPKBDCI": 1000.0, "attack": 30.0, "isLockHP": true, "canTriggerBullet": true, "denyElementStick": true, "BACKFJDBKFB": true }, "beHit": { "hitBloodEffect": "", "hitAutoRedirect": false, "muteAllHitEffect": true }, "combatLock": { "lockShape": "CircleLockEnemy", "denyLockOn": true, "lockType": "Gadget_Lv1" }, "die": { "dieForceDisappearTime": 0.30000001192092896, "dieDisappearEffect": "" } }, "attackAttenuation": "", "abilities": [ { "abilityID": "Ability_01", "abilityName": "SceneObj_Gear_ElementField_FireController", "abilityOverride": "" } ] }, "SceneObj_Gear_ElementField_IceController": { "$type": "ConfigGadget", "combat": { "property": { "CMBBAPKBDCI": 1000.0, "attack": 30.0, "isLockHP": true, "canTriggerBullet": true, "denyElementStick": true, "BACKFJDBKFB": true }, "beHit": { "hitBloodEffect": "", "hitAutoRedirect": false, "muteAllHitEffect": true }, "combatLock": { "lockShape": "CircleLockEnemy", "denyLockOn": true, "lockType": "Gadget_Lv1" }, "die": { "dieForceDisappearTime": 0.30000001192092896, "dieDisappearEffect": "" } }, "attackAttenuation": "", "abilities": [ { "abilityID": "Ability_01", "abilityName": "SceneObj_Gear_ElementField_IceController", "abilityOverride": "" } ] }, "SceneObj_Gear_ElementField_ElectricController": { "$type": "ConfigGadget", "combat": { "property": { "CMBBAPKBDCI": 1000.0, "attack": 30.0, "isLockHP": true, "canTriggerBullet": true, "denyElementStick": true, "BACKFJDBKFB": true }, "beHit": { "hitBloodEffect": "", "hitAutoRedirect": false, "muteAllHitEffect": true }, "combatLock": { "lockShape": "CircleLockEnemy", "denyLockOn": true, "lockType": "Gadget_Lv1" }, "die": { "dieForceDisappearTime": 0.30000001192092896, "dieDisappearEffect": "" } }, "attackAttenuation": "", "abilities": [ { "abilityID": "Ability_01", "abilityName": "SceneObj_Gear_ElementField_ElectricController", "abilityOverride": "" } ] }, "SceneObj_Gear_ElementField_WaterController": { "$type": "ConfigGadget", "combat": { "property": { "CMBBAPKBDCI": 1000.0, "attack": 30.0, "isLockHP": true, "canTriggerBullet": true, "denyElementStick": true, "BACKFJDBKFB": true }, "beHit": { "hitBloodEffect": "", "hitAutoRedirect": false, "muteAllHitEffect": true }, "combatLock": { "lockShape": "CircleLockEnemy", "denyLockOn": true, "lockType": "Gadget_Lv1" }, "die": { "dieForceDisappearTime": 0.30000001192092896, "dieDisappearEffect": "" } }, "attackAttenuation": "", "abilities": [ { "abilityID": "Ability_01", "abilityName": "SceneObj_Gear_ElementField_WaterController", "abilityOverride": "" } ] } }