local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/Config/NpcConfigCommon" L0_1 = L0_1(L1_1) L1_1 = L0_1.GeneralPattern L2_1 = {} L3_1 = {} L3_1.NpcId = "1477" L3_1.Alias = "MengdeDayStand_1" L4_1 = {} L5_1 = L1_1.Stand L6_1 = L1_1.Patrol L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.DayPatterns = L4_1 L4_1 = {} L5_1 = L1_1.Sit L6_1 = L1_1.Hide L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.NightPatterns = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Npc1525Route1_1" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.dummypoint = L7_1 L6_1.freestyle = 1220 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_4" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.freestyle = 4100 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Npc1525Route1_1" L9_1 = L9_1(L10_1, L11_1, L12_1) L8_1.dummypoint = L9_1 L8_1.freestyle = 1220 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1[1] = L5_1 L3_1.DayStandPosData = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Npc1525Route1_1" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.dummypoint = L7_1 L6_1.freestyle = 1220 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_4" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.freestyle = 4100 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Npc1525Route1_1" L9_1 = L9_1(L10_1, L11_1, L12_1) L8_1.dummypoint = L9_1 L8_1.freestyle = 1220 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1[1] = L5_1 L3_1.NightStandPosData = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Npc1525Route1_1" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.dummypoint = L7_1 L6_1.freestyle = 1220 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_4" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.freestyle = 4100 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Npc1525Route1_1" L9_1 = L9_1(L10_1, L11_1, L12_1) L8_1.dummypoint = L9_1 L8_1.freestyle = 1220 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1[1] = L5_1 L3_1.DaySitPosData = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Npc1525Route1_1" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.dummypoint = L7_1 L6_1.freestyle = 1220 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_4" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.freestyle = 4100 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Npc1525Route1_1" L9_1 = L9_1(L10_1, L11_1, L12_1) L8_1.dummypoint = L9_1 L8_1.freestyle = 1220 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1[1] = L5_1 L3_1.NightSitPosData = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Npc1525Route1_2" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.dummypoint = L7_1 L6_1.time = 5 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_3" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.time = 5 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_3" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.time = 0 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Npc1525Route1_4" L9_1 = L9_1(L10_1, L11_1, L12_1) L8_1.dummypoint = L9_1 L8_1.time = 0 L6_1[1] = L7_1 L6_1[2] = L8_1 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.DayPatrolPosData = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Npc1525Route1_2" L7_1 = L7_1(L8_1, L9_1, L10_1) L6_1.dummypoint = L7_1 L6_1.time = 5 L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_3" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.time = 0 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = {} L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 3 L11_1 = "Npc1525Route1_3" L8_1 = L8_1(L9_1, L10_1, L11_1) L7_1.dummypoint = L8_1 L7_1.time = 0 L8_1 = {} L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 3 L12_1 = "Npc1525Route1_4" L9_1 = L9_1(L10_1, L11_1, L12_1) L8_1.dummypoint = L9_1 L8_1.time = 5 L6_1[1] = L7_1 L6_1[2] = L8_1 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.NightPatrolPosData = L4_1 L2_1.Data = L3_1 return L2_1