local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 166001650 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 650001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = 627.063 L3_1.y = 394.989 L3_1.z = 560.666 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 2044 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 650002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 689.622 L4_1.y = 390.842 L4_1.z = 599.069 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 2044 L3_1.area_id = 300 L4_1 = {} L4_1.config_id = 650003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 719.941 L5_1.y = 389.482 L5_1.z = 623.208 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 354.011 L5_1.y = 359.771 L5_1.z = 4.376 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 2044 L4_1.area_id = 300 L5_1 = {} L5_1.config_id = 650004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = 693.666 L6_1.y = 386.153 L6_1.z = 631.494 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 326.764 L6_1.y = 292.596 L6_1.z = 339.002 L5_1.rot = L6_1 L5_1.level = 36 L5_1.point_type = 2044 L5_1.area_id = 300 L6_1 = {} L6_1.config_id = 650005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = 708.328 L7_1.y = 384.423 L7_1.z = 651.744 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 350.373 L7_1.y = 353.826 L7_1.z = 5.027 L6_1.rot = L7_1 L6_1.level = 36 L6_1.point_type = 2044 L6_1.area_id = 300 L7_1 = {} L7_1.config_id = 650006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = 692.361 L8_1.y = 384.805 L8_1.z = 654.543 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 333.558 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 36 L7_1.point_type = 2044 L7_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 650001 L5_1 = 650002 L6_1 = 650003 L7_1 = 650004 L8_1 = 650005 L9_1 = 650006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1