local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = {} L0_1.group_id = 155008010 L1_1 = {} L1_1.pointarray_route = 500800006 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = 10001 L8_1 = 10002 L9_1 = 10003 L10_1 = 10004 L11_1 = 10005 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L7_1 = {} L8_1 = {} L9_1 = 1 L10_1 = 3 L11_1 = 5 L12_1 = 4 L13_1 = 2 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L9_1 = {} L10_1 = 3 L11_1 = 1 L12_1 = 2 L13_1 = 4 L14_1 = 5 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L10_1 = {} L11_1 = 5 L12_1 = 2 L13_1 = 1 L14_1 = 3 L15_1 = 4 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L11_1 = {} L12_1 = 2 L13_1 = 1 L14_1 = 3 L15_1 = 4 L16_1 = 5 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L12_1 = {} L13_1 = 4 L14_1 = 5 L15_1 = 1 L16_1 = 3 L17_1 = 2 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L12_1[5] = L17_1 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 SolutionList = L7_1 L7_1 = {} L8_1 = 10001 L9_1 = 10002 L10_1 = 10003 L11_1 = 10004 L12_1 = 10005 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 Gates = L7_1 L7_1 = {} L8_1 = {} L9_1 = 155008012 L10_1 = "solution_state_1" L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = 155008013 L11_1 = "solution_state_2" L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = 155008014 L12_1 = "solution_state_3" L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = 155008015 L13_1 = "solution_state_4" L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = 155008016 L14_1 = "solution_state_5" L12_1[1] = L13_1 L12_1[2] = L14_1 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 ChamberList = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 51 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 1 L6_2 = ChamberList L6_2 = L6_2[A1_2] L6_2 = L6_2[1] L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "curChamberIndex" L5_2 = A1_2 L2_2(L3_2, L4_2, L5_2) end OpenChamber = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L6_2 = ChamberList L6_2 = L6_2[A1_2] L6_2 = L6_2[1] L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "curChamberIndex" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end CloseChamber = L7_1 L7_1 = {} monsters = L7_1 L7_1 = {} npcs = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 10001 L8_1.gadget_id = 70230069 L9_1 = {} L9_1.x = -136.116 L9_1.y = 266.242 L9_1.z = 440.868 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 222.341 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 10002 L9_1.gadget_id = 70230070 L10_1 = {} L10_1.x = -152.047 L10_1.y = 266.177 L10_1.z = 442.053 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 145.136 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 10003 L10_1.gadget_id = 70230071 L11_1 = {} L11_1.x = -158.379 L11_1.y = 266.186 L11_1.z = 427.441 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 77.204 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 10004 L11_1.gadget_id = 70230072 L12_1 = {} L12_1.x = -146.318 L12_1.y = 266.1 L12_1.z = 416.687 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 3.391 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 10005 L12_1.gadget_id = 70230073 L13_1 = {} L13_1.x = -132.447 L13_1.y = 266.093 L13_1.z = 425.073 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 292.236 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 gadgets = L7_1 L7_1 = {} regions = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 1010006 L8_1.name = "GROUP_LOAD_10006" L9_1 = EventType L9_1 = L9_1.EVENT_GROUP_LOAD L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "" L8_1.action = "action_EVENT_GROUP_LOAD_10006" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1010007 L9_1.name = "VARIABLE_CHANGE_10007" L10_1 = EventType L10_1 = L10_1.EVENT_VARIABLE_CHANGE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_VARIABLE_CHANGE_10007" L9_1.trigger_count = 0 L7_1[1] = L8_1 L7_1[2] = L9_1 triggers = L7_1 L7_1 = {} L8_1 = {} L8_1.configId = 1 L8_1.name = "gameplayState" L8_1.value = 0 L8_1.no_refresh = true L9_1 = {} L9_1.configId = 2 L9_1.name = "curChamberIndex" L9_1.value = 0 L9_1.no_refresh = true L7_1[1] = L8_1 L7_1[2] = L9_1 variables = L7_1 L7_1 = {} L7_1.suite = 1 L7_1.end_suite = 0 L7_1.rand_suite = false init_config = L7_1 L7_1 = {} L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "GROUP_LOAD_10006" L11_1 = "VARIABLE_CHANGE_10007" L9_1[1] = L10_1 L9_1[2] = L11_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L7_1[1] = L8_1 suites = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "curChamberIndex" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "solution_state_" L6_2 = L2_2 L5_2 = L5_2 .. L6_2 L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= 0 and L3_2 == 2 then L4_2 = OpenChamber L5_2 = A0_2 L6_2 = L2_2 L4_2(L5_2, L6_2) end L4_2 = 0 return L4_2 end action_EVENT_GROUP_LOAD_10006 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = A1_2.source_name L3_2 = A1_2.param2 L4_2 = A1_2.param1 L5_2 = 0 L6_2 = ScriptLib L6_2 = L6_2.PrintContextLog L7_2 = A0_2 L8_2 = "[155008010] : " L9_2 = L2_2 L10_2 = " = " L11_2 = L4_2 L8_2 = L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2, L8_2) L6_2 = 1 L7_2 = ChamberList L7_2 = #L7_2 L8_2 = 1 for L9_2 = L6_2, L7_2, L8_2 do L10_2 = ChamberList L10_2 = L10_2[L9_2] L10_2 = L10_2[2] if L2_2 == L10_2 then L5_2 = 1 end end if L5_2 == 0 then L6_2 = -1 return L6_2 end L6_2 = math L6_2 = L6_2.floor L8_2 = L2_2 L7_2 = L2_2.gsub L9_2 = "%D+" L10_2 = "" L7_2, L8_2, L9_2, L10_2, L11_2 = L7_2(L8_2, L9_2, L10_2) L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L7_2 = ScriptLib L7_2 = L7_2.PrintContextLog L8_2 = A0_2 L9_2 = "[155008010] : index = " L10_2 = L6_2 L9_2 = L9_2 .. L10_2 L7_2(L8_2, L9_2) L7_2 = A1_2.param1 if L7_2 == 2 then L7_2 = OpenChamber L8_2 = A0_2 L9_2 = L6_2 L7_2(L8_2, L9_2) end L7_2 = A1_2.prama1 if L7_2 == 3 then L7_2 = CloseChamber L8_2 = A0_2 L9_2 = L6_2 L7_2(L8_2, L9_2) end L7_2 = 0 return L7_2 end action_EVENT_VARIABLE_CHANGE_10007 = L7_1 L7_1 = require L8_1 = "V2_4/SealedAltar" L7_1(L8_1) L7_1 = require L8_1 = "V2_4/EnvState" L7_1(L8_1)