local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 155007101 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 101004 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -337.407 L3_1.y = 208.969 L3_1.z = 1618.563 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 355.929 L3_1.y = 269.508 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 1001 L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 101005 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -340.24 L4_1.y = 208.654 L4_1.z = 1623.171 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 310.671 L4_1.z = 14.151 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 1001 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 101006 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -339.302 L5_1.y = 208.727 L5_1.z = 1622.236 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 11.165 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 1001 L4_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 101001 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -353.293 L4_1.y = 208.482 L4_1.z = 1608.965 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 322.136 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 3006 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 101002 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -349.868 L5_1.y = 208.398 L5_1.z = 1610.587 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 3006 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 101003 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -341.375 L6_1.y = 208.23 L6_1.z = 1622.412 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 345.828 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.point_type = 3006 L5_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 101004 L5_1 = 101005 L6_1 = 101006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1