local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L1_1 = {} L1_1.x = -5000.0 L1_1.z = -5000.0 L0_1.begin_pos = L1_1 L1_1 = {} L1_1.x = 10000.0 L1_1.z = 10000.0 L0_1.size = L1_1 L1_1 = {} L1_1.x = 0.072 L1_1.y = -0.102 L1_1.z = 14.067 L0_1.born_pos = L1_1 L1_1 = {} L1_1.x = 0.0 L1_1.y = 0.0 L1_1.z = 0.0 L0_1.born_rot = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.x = 0.072 L3_1.y = -0.102 L3_1.z = 14.067 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 180.0 L3_1.z = 0.0 L2_1.rot = L3_1 L3_1 = {} L4_1 = {} L4_1.x = 2.014 L4_1.y = -0.102 L4_1.z = 15.945 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 180.0 L4_1.z = 0.0 L3_1.rot = L4_1 L4_1 = {} L5_1 = {} L5_1.x = -2.047 L5_1.y = -0.102 L5_1.z = 15.976 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 180.0 L5_1.z = 0.0 L4_1.rot = L5_1 L5_1 = {} L6_1 = {} L6_1.x = 0.015 L6_1.y = -0.102 L6_1.z = 17.975 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 180.0 L6_1.z = 0.0 L5_1.rot = L6_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.born_point_list = L1_1 L0_1.die_y = -25 L1_1 = {} L1_1.x = -5000.0 L1_1.z = -5000.0 L0_1.vision_anchor = L1_1 scene_config = L0_1 L0_1 = {} L1_1 = 46001 L0_1[1] = L1_1 blocks = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L2_1.x = -5000.0 L2_1.z = -5000.0 L1_1.min = L2_1 L2_1 = {} L2_1.x = 5000.0 L2_1.z = 5000.0 L1_1.max = L2_1 L0_1[1] = L1_1 block_rects = L0_1 L0_1 = {} dummy_points = L0_1 L0_1 = {} routes_config = L0_1