local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 144004131 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 131001 L3_1.gadget_id = 70360001 L4_1 = {} L4_1.x = -728.968 L4_1.y = 166.45 L4_1.z = -16.686 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 131.017 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 103 L4_1 = {} L4_1.config_id = 131002 L4_1.gadget_id = 70360006 L5_1 = {} L5_1.x = -727.974 L5_1.y = 173.252 L5_1.z = -20.582 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 178.626 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 103 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 131003 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 1.5 L4_1 = {} L4_1.x = -727.974 L4_1.y = 172.606 L4_1.z = -20.582 L3_1.pos = L4_1 L3_1.area_id = 103 L2_1[1] = L3_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1131003 L3_1.name = "ENTER_REGION_131003" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_131003" L3_1.action = "action_EVENT_ENTER_REGION_131003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1131004 L4_1.name = "GADGET_STATE_CHANGE_131004" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_131004" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_131004" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 2 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1