local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 144004042 L1_1 = {} L2_1 = {} L2_1.config_id = 42004 L2_1.monster_id = 21010401 L3_1 = {} L3_1.x = 72.524 L3_1.y = 136.341 L3_1.z = -768.444 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 350.4 L3_1.y = 228.926 L3_1.z = 349.147 L2_1.rot = L3_1 L2_1.level = 20 L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L2_1.disableWander = true L2_1.pose_id = 9003 L2_1.area_id = 101 L3_1 = {} L3_1.config_id = 42005 L3_1.monster_id = 21010701 L4_1 = {} L4_1.x = 69.878 L4_1.y = 135.959 L4_1.z = -768.401 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 103.011 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 20 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.disableWander = true L3_1.area_id = 101 L4_1 = {} L4_1.config_id = 42006 L4_1.monster_id = 21010401 L5_1 = {} L5_1.x = 70.139 L5_1.y = 135.42 L5_1.z = -770.506 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 45.318 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 20 L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L4_1.area_id = 101 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 42002 L3_1.gadget_id = 70360001 L4_1 = {} L4_1.x = 72.264 L4_1.y = 136.437 L4_1.z = -769.868 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 189.133 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 101 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1042003 L3_1.name = "ANY_MONSTER_DIE_42003" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_42003" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_42003" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 42004 L5_1 = 42005 L6_1 = 42006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1