local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133225142 L1_1 = {} L2_1 = {} L2_1.config_id = 142001 L2_1.monster_id = 22050201 L3_1 = {} L3_1.x = -6313.396 L3_1.y = 252.454 L3_1.z = -2526.484 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 131.013 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 33 L2_1.drop_id = 1000100 L2_1.pose_id = 101 L2_1.climate_area_id = 7 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 142004 L3_1.monster_id = 22040201 L4_1 = {} L4_1.x = -6312.77 L4_1.y = 251.796 L4_1.z = -2530.898 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 97.088 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.drop_id = 1000100 L3_1.pose_id = 101 L3_1.climate_area_id = 7 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 142006 L4_1.monster_id = 22040201 L5_1 = {} L5_1.x = -6311.615 L5_1.y = 252.49 L5_1.z = -2526.374 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 131.699 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.drop_id = 1000100 L4_1.pose_id = 101 L4_1.climate_area_id = 7 L4_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1142003 L2_1.name = "ANY_MONSTER_DIE_142003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_142003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_142003" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1142007 L3_1.name = "ANY_MONSTER_DIE_142007" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_142007" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_142007" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 142002 L3_1.monster_id = 22050201 L4_1 = {} L4_1.x = -6314.907 L4_1.y = 252.335 L4_1.z = -2529.686 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 96.923 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.drop_id = 1000100 L3_1.pose_id = 101 L3_1.climate_area_id = 7 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 142005 L4_1.monster_id = 22040201 L5_1 = {} L5_1.x = -6314.996 L5_1.y = 252.586 L5_1.z = -2528.493 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 106.966 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.pose_id = 101 L4_1.climate_area_id = 7 L4_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.monsters = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 142004 L5_1 = 142006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_142007" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 142001 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_142003" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_142003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7217332_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_142003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_142007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133225142 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_142007 = L1_1