local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133223202 L1_1 = {} L2_1 = {} L2_1.config_id = 202001 L2_1.monster_id = 21010301 L3_1 = {} L3_1.x = -6079.023 L3_1.y = 221.912 L3_1.z = -2952.519 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 304.454 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 33 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.pose_id = 9003 L2_1.climate_area_id = 7 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 202004 L3_1.monster_id = 21020201 L4_1 = {} L4_1.x = -6080.754 L4_1.y = 221.67 L4_1.z = -2949.02 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L3_1.climate_area_id = 7 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 202007 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = -6082.573 L5_1.y = 221.661 L5_1.z = -2953.543 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 23.219 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.pose_id = 9003 L4_1.climate_area_id = 7 L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 202008 L5_1.monster_id = 21030601 L6_1 = {} L6_1.x = -6081.468 L6_1.y = 223.294 L6_1.z = -2955.511 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 339.088 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 33 L5_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L5_1.climate_area_id = 7 L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 202012 L6_1.monster_id = 21011001 L7_1 = {} L7_1.x = -6089.243 L7_1.y = 220.335 L7_1.z = -2956.009 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 22.337 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 33 L6_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L6_1.climate_area_id = 7 L6_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 202002 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = -6085.144 L3_1.y = 221.207 L3_1.z = -2954.283 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 4.731 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 202006 L3_1.gadget_id = 70310004 L4_1 = {} L4_1.x = -6080.704 L4_1.y = 221.776 L4_1.z = -2951.54 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 202009 L4_1.gadget_id = 70220013 L5_1 = {} L5_1.x = -6079.122 L5_1.y = 222.003 L5_1.z = -2955.186 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 202010 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = -6081.381 L6_1.y = 221.675 L6_1.z = -2955.548 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 39.213 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 33 L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 202011 L6_1.gadget_id = 70220014 L7_1 = {} L7_1.x = -6080.549 L7_1.y = 221.698 L7_1.z = -2954.09 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 33 L6_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1202003 L2_1.name = "ANY_MONSTER_DIE_202003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_202003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_202003" L3_1 = {} L3_1.config_id = 1202005 L3_1.name = "MONSTER_BATTLE_202005" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_202005" L3_1.action = "action_EVENT_MONSTER_BATTLE_202005" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 202001 L5_1 = 202004 L6_1 = 202007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 202002 L5_1 = 202006 L6_1 = 202009 L7_1 = 202010 L8_1 = 202011 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_202003" L5_1 = "MONSTER_BATTLE_202005" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 202008 L6_1 = 202012 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_202003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 202002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4001 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_202003 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 202001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_202005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133223202 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_202005 = L1_1