local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133223182 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "trigger" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "finish" L3_1.value = 0 L3_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 182001 L3_1.gadget_id = 70220074 L4_1 = {} L4_1.x = -6401.515 L4_1.y = 200.0 L4_1.z = -2941.375 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 321.497 L4_1.y = 57.167 L4_1.z = 311.113 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearStop L3_1.state = L4_1 L3_1.isOneoff = true L3_1.route_id = 322300034 L3_1.start_route = false L3_1.persistent = true L3_1.area_id = 18 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1182002 L3_1.name = "GADGET_STATE_CHANGE_182002" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_182002" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_182002" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1182003 L4_1.name = "GADGET_STATE_CHANGE_182003" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_182003" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_182003" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1182004 L5_1.name = "ANY_GADGET_DIE_182004" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_GADGET_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_GADGET_DIE_182004" L5_1.action = "action_EVENT_ANY_GADGET_DIE_182004" L6_1 = {} L6_1.config_id = 1182005 L6_1.name = "VARIABLE_CHANGE_182005" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_182005" L6_1.action = "action_EVENT_VARIABLE_CHANGE_182005" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1